1GLUSPHERE(3G) GLUSPHERE(3G)
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6 gluSphere - draw a sphere
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10 void gluSphere( GLUquadric* quad,
11 GLdouble radius,
12 GLint slices,
13 GLint stacks )
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17 quad Specifies the quadrics object (created with gluNewQuadric).
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19 radius Specifies the radius of the sphere.
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21 slices Specifies the number of subdivisions around the z axis (similar
22 to lines of longitude).
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24 stacks Specifies the number of subdivisions along the z axis (similar
25 to lines of latitude).
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28 gluSphere draws a sphere of the given radius centered around the ori‐
29 gin. The sphere is subdivided around the z axis into slices and along
30 the z axis into stacks (similar to lines of longitude and latitude).
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32 If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation),
33 then any normals generated point away from the center of the sphere.
34 Otherwise, they point toward the center of the sphere.
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36 If texturing is turned on (with gluQuadricTexture), then texture coor‐
37 dinates are generated so that t ranges from 0.0 at z=−radius to 1.0 at
38 z=radius (t increases linearly along longitudinal lines), and s ranges
39 from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis,
40 to 0.75 at the -x axis, and back to 1.0 at the +y axis.
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43 gluCylinder(3G), gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G),
44 gluQuadricOrientation(3G), gluQuadricTexture(3G)
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48 GLUSPHERE(3G)