1prboom-plus-game-server(6) Games Manual prboom-plus-game-server(6)
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6 prboom-plus-game-server - Server for network games of PrBoom+.
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9 prboom-plus-game-server [ -adfnrv ] [ -e epis ] [ -l level ] [ -t
10 ticdup ] [ -x xtics ] [ -p port ] [ -s skill ] [ -N players ] [ -c
11 conffilename ] [ -w wadname[,dl_url ]]
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14 PrBoom is a version of the first-person shooter game Doom, originally
15 released by iD software in 1993.
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17 PrBoom+ is a Doom source port developed from the original PrBoom
18 project. It includes, amongst other things, the ability to play with
19 several players connected by a TCP/IP network.
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21 To start a network game (often abbreviated to `netgame'), first the
22 server is started. prboom-plus-game-server accepts various parameters
23 to control the type of game (the skill level, number of players, level
24 to play, optional WAD file(s) to load, etc).
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26 Then each player that wishes to participate runs prboom-plus -net host‐
27 name, where hostname is the name of the machine on which the server is
28 running. Each copy of PrBoom+ retrieves information about the game from
29 the server, and when the specified number of players have joined, the
30 game begins.
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34 -N players
35 Specifies the number of players in the game (default 2). The
36 server will wait for this many players to join before starting
37 the game.
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39 -e epis
40 The episode to play (default 1). Unless you are playing Doom 1
41 or The Ultimate Doom, and wish to play one of the later
42 episodes, you do not need to change this.
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44 -l level
45 The level to play (default 1).
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47 -s skill
48 Specify the skill level to play (1-5).
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50 -d Set game mode to (old) deathmatch (default is cooperative). This
51 is the original deathmatch mode where ammunition and power-ups
52 do not respawn and weapons remain but can be picked up only once
53 per player life, like in cooperative games.
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55 -a Set game mode to `altdeath' (called deathmatch v2.0 in the docu‐
56 mentation) (default is cooperative) where most items picked up
57 by players respawn after a while after being picked up. This
58 also applies to weapons, which (unlike in normal deathmatch
59 mode) also disappear for a while upon being pick up.
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61 -f Select fast mode (monsters move faster).
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63 -n Selects nomonsters mode, i.e. there are no monsters in the game.
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65 -r Respawn mode. If you don't know what this is, you don't want to
66 ;-).
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68 -c conffilename
69 Specifies a configuration file to read which sets parameters for
70 the game. This is in the same format as the PrBoom+ configura‐
71 tion file (in fact, you can ask it to read your normal PrBoom+
72 configuration file if you want). Only certain settings are
73 acknowledged: default_skill, default_compatibility_level, the
74 compatibility options and some of the game settings (use -v to
75 have the server print the options as it recognises them).
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77 -w wadname[,dl_url]
78 Specifies a WAD file to play. This is added to the internal list
79 that the server keeps. When a client connects, the server sends
80 the list of WADs; PrBoom+ will then add this to the list of WADs
81 specified on its command line. Optionally, an url to the file
82 can be given too; if when PrBoom+ connects it cannot find the
83 named WAD, it will attempt to retrieve the file from the given
84 url, extracting it if necessary.
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86 -t ticdup
87 Reserved.
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89 -x xtics
90 This causes extra information to be sent with each network
91 packet; this will help on networks with high packet loss, but
92 will use more bandwidth.
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94 -p port
95 Tells prboom-plus-server what port number to communicate via
96 (default 5030). Note that if you change this from the default,
97 then all the clients will also need to specify this number when
98 they try to connect (the default programmed into PrBoom+ is also
99 5030).
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101 -v Increases verbosity level; causes more diagnostics to be
102 printed, the more times -v is specified.
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105 prboom-plus(6), prboom-plus.cfg(5)
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107 For more information, see the README that came with PrBoom+.
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109 Doom is a registered trademark of id software (http://www.idsoft‐
110 ware.com/).
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113 See the file AUTHORS included with the PrBoom+ distribution. This man
114 page was written by Colin Phipps (cph@moria.org.uk).
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118 2011-06-27 prboom-plus-game-server(6)