1prboom-plus-game-server(6)       Games Manual       prboom-plus-game-server(6)
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3
4

NAME

6       prboom-plus-game-server - Server for network games of PrBoom+.
7

SYNOPSIS

9       prboom-plus-game-server  [  -adfnrv  ]  [  -e  epis ] [ -l level ] [ -t
10       ticdup ]  [ -x xtics ] [ -p port ] [ -s skill ] [ -N players ]    [  -c
11       conffilename ]  [ -w wadname[,dl_url ]]
12

DESCRIPTION

14       PrBoom  is  a version of the first-person shooter game Doom, originally
15       released by iD software in 1993.
16
17       PrBoom+ is a Doom  source  port  developed  from  the  original  PrBoom
18       project.   It  includes, amongst other things, the ability to play with
19       several players connected by a TCP/IP network.
20
21       To start a network game (often abbreviated  to  `netgame'),  first  the
22       server  is  started. prboom-plus-game-server accepts various parameters
23       to control the type of game (the skill level, number of players,  level
24       to play, optional WAD file(s) to load, etc).
25
26       Then each player that wishes to participate runs prboom-plus -net host‐
27       name, where hostname is the name of the machine on which the server  is
28       running. Each copy of PrBoom+ retrieves information about the game from
29       the server, and when the specified number of players have  joined,  the
30       game begins.
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32

OPTIONS

34       -N players
35              Specifies  the  number  of  players in the game (default 2). The
36              server will wait for this many players to join  before  starting
37              the game.
38
39       -e epis
40              The  episode to play (default 1).  Unless you are playing Doom 1
41              or The Ultimate  Doom,  and  wish  to  play  one  of  the  later
42              episodes, you do not need to change this.
43
44       -l level
45              The level to play (default 1).
46
47       -s skill
48              Specify the skill level to play (1-5).
49
50       -d     Set game mode to (old) deathmatch (default is cooperative). This
51              is the original deathmatch mode where ammunition  and  power-ups
52              do not respawn and weapons remain but can be picked up only once
53              per player life, like in cooperative games.
54
55       -a     Set game mode to `altdeath' (called deathmatch v2.0 in the docu‐
56              mentation)  (default  is cooperative) where most items picked up
57              by players respawn after a while after  being  picked  up.  This
58              also  applies  to  weapons,  which  (unlike in normal deathmatch
59              mode) also disappear for a while upon being pick up.
60
61       -f     Select fast mode (monsters move faster).
62
63       -n     Selects nomonsters mode, i.e. there are no monsters in the game.
64
65       -r     Respawn mode. If you don't know what this is, you don't want  to
66              ;-).
67
68       -c conffilename
69              Specifies a configuration file to read which sets parameters for
70              the game. This is in the same format as the  PrBoom+  configura‐
71              tion  file  (in fact, you can ask it to read your normal PrBoom+
72              configuration file if  you  want).  Only  certain  settings  are
73              acknowledged:  default_skill,  default_compatibility_level,  the
74              compatibility options and some of the game settings (use  -v  to
75              have the server print the options as it recognises them).
76
77       -w wadname[,dl_url]
78              Specifies a WAD file to play. This is added to the internal list
79              that the server keeps. When a client connects, the server  sends
80              the list of WADs; PrBoom+ will then add this to the list of WADs
81              specified on its command line.  Optionally, an url to  the  file
82              can  be  given  too; if when PrBoom+ connects it cannot find the
83              named WAD, it will attempt to retrieve the file from  the  given
84              url, extracting it if necessary.
85
86       -t ticdup
87              Reserved.
88
89       -x xtics
90              This  causes  extra  information  to  be  sent with each network
91              packet; this will help on networks with high  packet  loss,  but
92              will use more bandwidth.
93
94       -p port
95              Tells  prboom-plus-server  what  port  number to communicate via
96              (default 5030).  Note that if you change this from the  default,
97              then  all the clients will also need to specify this number when
98              they try to connect (the default programmed into PrBoom+ is also
99              5030).
100
101       -v     Increases   verbosity  level;  causes  more  diagnostics  to  be
102              printed, the more times -v is specified.
103

SEE ALSO

105       prboom-plus(6), prboom-plus.cfg(5)
106
107       For more information, see the README that came with PrBoom+.
108
109       Doom is a  registered  trademark  of  id  software  (http://www.idsoft
110       ware.com/).
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AUTHORS

113       See  the file AUTHORS included with the PrBoom+ distribution.  This man
114       page was written by Colin Phipps (cph@moria.org.uk).
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118                                  2011-06-27        prboom-plus-game-server(6)
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