1icecream(7) icecream(7)
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6 icecream - A distributed compile system
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9 Icecream is a distributed compile system for C and C++.
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11 Icecream is created by SUSE and is based on ideas and code by distcc.
12 Like distcc it takes compile jobs from your build and distributes it to
13 remote machines allowing a parallel build on several machines you have
14 got. But unlike distcc Icecream uses a central server that schedules
15 the compile jobs to the fastest free server and is as this dynamic.
16 This advantage pays off mostly for shared computers, if you are the
17 only user on X machines, you have full control over them anyway.
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20 You need:
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22 · One machine that runs the scheduler (icecc-scheduler -d)
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24 · Many machines that run the daemon (iceccd -d)
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26 If you want to compile using icecream, make sure $prefix/lib/icecc/bin
27 is the first entry in your path, e.g. type export
28 PATH=/usr/lib/icecc/bin:$PATH (Hint: put this in ~/.bashrc or /etc/pro‐
29 file to not have to type it in everytime)
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31 Then you just compile with make -j num, where num is the amount of jobs
32 you want to compile in parallel. Do not exaggerate. Too large numbers
33 can overload your machine or the compile cluster and make the build in
34 fact slower.
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36 Warning
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38 Never use icecream in untrusted environments. Run the daemons
39 and the scheduler as unpriviliged user in such networks if you
40 have to! But you will have to rely on homogeneous networks then
41 (see below).
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43 If you want an overview of your icecream compile cluster, or if you
44 just want funny stats, you might want to run icemon.
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47 If you are running icecream daemons in the same icecream network but on
48 machines with incompatible compiler versions, icecream needs to send
49 your build environment to remote machines (note: they all must be run‐
50 ning as root if compiled without libcap-ng support. In the future ice‐
51 cream might gain the ability to know when machines cannot accept a dif‐
52 ferent environment, but for now it is all or nothing).
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54 Under normal circumstances this is handled transparently by the ice‐
55 cream daemon, which will prepare a tarball with the environment when
56 needed. This is the recommended way, as the daemon will also automati‐
57 cally update the tarball whenever your compiler changes.
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59 If you want to handle this manually for some reason, you have to tell
60 icecream which environment you are using. Use icecc --build-native to
61 create an archive file containing all the files necessary to setup the
62 compiler environment. The file will have a random unique name like
63 ddaea39ca1a7c88522b185eca04da2d8.tar.bz2 per default. Rename it to
64 something more expressive for your convenience, e.g.
65 i386-3.3.1.tar.bz2. Set ICECC_VERSION=filename_of_archive_contain‐
66 ing_your_environment in the shell environment where you start the com‐
67 pile jobs and the file will be transfered to the daemons where your
68 compile jobs run and installed to a chroot environment for executing
69 the compile jobs in the environment fitting to the environment of the
70 client. This requires that the icecream daemon runs as root.
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73 SUSE got quite some good machines not having a processor from Intel or
74 AMD, so icecream is pretty good in using cross-compiler environments
75 similar to the above way of spreading compilers. There the ICECC_VER‐
76 SION variable looks like <native_filename>(,<platform>:<cross_com‐
77 piler_filename>)*, for example like this:
78 /work/9.1-i386.tar.bz2,ia64:/work/9.1-cross-ia64.tar.bz2
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80 How to package such a cross compiler is pretty straightforward if you
81 look what is inside the tarballs generated by icecc --build-native.
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84 When building for embedded targets like ARM often you will have a
85 toolchain that runs on your host and produces code for the target. In
86 these situations you can exploit the power of icecream as well.
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88 Create symlinks from where icecc is to the name of your cross compilers
89 (e.g. arm-linux-g++ and arm-linux-gcc), make sure that these symlinks
90 are in the path and before the path of your toolchain, with $ICECC_CC
91 and $ICECC_CXX you need to tell icecream which compilers to use for
92 preprocessing and local compiling. e.g. set it to ICECC_CC=arm-linux-
93 gcc and ICECC_CXX=arm-linux-g++.
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95 As the next step you need to create a .tar.bz2 of your cross compiler,
96 check the result of build-native to see what needs to be present.
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98 Finally one needs to set ICECC_VERSION and point it to the .tar.bz2 you
99 have created. When you start compiling your toolchain will be used.
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101 Note
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103 With ICECC_VERSION you point out on which platforms your
104 toolchain runs, you do not indicate for which target code will
105 be generated.
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108 When working with toolchains for multiple targets, icecream can be con‐
109 figured to support multiple toolchains in the same environment.
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111 Multiple toolchains can be configured by appending =<target> to the
112 tarball filename in the ICECC_VERSION variable. Where the <target> is
113 the cross compiler prefix. There the ICECC_VERSION variable will look
114 like <native_filename>(,<platform>:<cross_compiler_filename>=<tar‐
115 get>)*.
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117 Below an example of how to configure icecream to use two toolchains,
118 /work/toolchain1/bin/arm-eabi-[gcc,g++] and /work/toolchain2/bin/arm-
119 linux-androideabi-[gcc,g++], for the same host architecture:
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121 · Create symbolic links with the cross compilers names (e.g. arm-
122 eabi-[gcc,g++] and arm-linux-androideabi-[gcc,g++]) pointing to where
123 the icecc binary is. Make sure these symbolic links are in the $PATH
124 and before the path of the toolchains.
125
126 · Create a tarball file for each toolchain that you want to use with
127 icecream. The /usr/lib/icecc/icecc-create-env script can be used to
128 create the tarball file for each toolchain, for example:
129 /usr/lib/icecc/icecc-create-env --gcc /work/toolchain1/bin/arm-eabi-
130 gcc /work/toolchain1/bin/arm-eabi-g++ /usr/lib/icecc/icecc-create-env
131 --gcc /work/toolchain2/bin/arm-linux-androideabi-gcc
132 /work/toolchain2/bin/arm-linux-androideabi-gcc.
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134 · Set ICECC_VERSION to point to the native tarball file and for each
135 tarball file created to the toolchains (e.g ICECC_VER‐
136 SION=/work/i386-native.tar.gz,/work/arm-eabi-toolchain1.tar.gz=arm-
137 eabi,/work/arm-linux-androideabi-toolchain2.tar.gz=arm-linux-
138 androideabi).
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140 With these steps the icecrem will use /work/arm-eabi-toolchain1.tar.gz
141 file to cross compilers with the prefix arm-eabi (e.g. arm-eabi-gcc and
142 arm-eabi-g++), use /work/arm-linux-androideabi-toolchain2.tar.gz file
143 to cross compilers with the prefix arm-linux-androideabi (e.g. arm-
144 linux-androideabi-gcc and arm-linux-androideabi-g++) and use
145 /work/i386-native.tar.gz file to compilers without prefix, the native
146 compilers.
147
149 The easiest way to use ccache with icecream is to set CCACHE_PREFIX to
150 icecc (the actual icecream client wrapper)
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152 export CCACHE_PREFIX=icecc
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154 This will make ccache prefix any compilation command it needs to do
155 with icecc, making it use icecream for the compilation (but not for
156 preprocessing alone).
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158 To actually use ccache, the mechanism is the same like with using ice‐
159 cream alone. Since ccache does not provide any symlinks in
160 /opt/ccache/bin, you can create them manually:
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162 mkdir /opt/ccache/bin
163 ln -s /usr/bin/ccache /opt/ccache/bin/gcc
164 ln -s /usr/bin/ccache /opt/ccache/bin/g++
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166 And then compile with
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168 export PATH=/opt/ccache/bin:$PATH
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170 Note however that ccache is not really worth the trouble if you are not
171 recompiling your project three times a day from scratch (it adds quite
172 some overhead in comparing the preprocessor output and uses quite some
173 disc space and I found a cache hit of 18% a bit too few, so I disabled
174 it again).
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177 You can use the environment variable ICECC_DEBUG to control if icecream
178 gives debug output or not. Set it to debug to get debug output. The
179 other possible values are error, warning and info (the -v option for
180 daemon and scheduler raise the level per -v on the command line - so
181 use -vvv for full debug).
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184 It is possible that compilation on some hosts fails because they are
185 too old (typically the kernel on the remote host is too old for the
186 glibc from the local host). Recent icecream versions should automati‐
187 cally detect this and avoid such hosts when compilation would fail. If
188 some hosts are running old icecream versions and it is not possible to
189 upgrade them for some reason, use
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191 export ICECC_IGNORE_UNVERIFIED=1
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194 Numbers of my test case (some STL C++ genetic algorithm)
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196 · g++ on my machine: 1.6s
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198 · g++ on fast machine: 1.1s
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200 · icecream using my machine as remote machine: 1.9s
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202 · icecream using fast machine: 1.8s
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204 The icecream overhead is quite huge as you might notice, but the com‐
205 piler cannot interleave preprocessing with compilation and the file
206 needs to be read/written once more and in between the file is trans‐
207 fered.
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209 But even if the other computer is faster, using g++ on my local machine
210 is faster. If you are (for whatever reason) alone in your network at
211 some point, you lose all advantages of distributed compiling and only
212 add the overhead. So icecream got a special case for local compilations
213 (the same special meaning that localhost got within $DISTCC_HOSTS).
214 This makes compiling on my machine using icecream down to 1.7s (the
215 overhead is actually less than 0.1s in average).
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217 As the scheduler is aware of that meaning, it will prefer your own com‐
218 puter if it is free and got not less than 70% of the fastest available
219 computer.
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221 Keep in mind, that this affects only the first compile job, the second
222 one is distributed anyway. So if I had to compile two of my files, I
223 would get
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225 · g++ -j1 on my machine: 3.2s
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227 · g++ -j1 on the fast machine: 2.2s
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229 · using icecream -j2 on my machine: max(1.7,1.8)=1.8s
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231 · (using icecream -j2 on the other machine: max(1.1,1.8)=1.8s)
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233 The math is a bit tricky and depends a lot on the current state of the
234 compilation network, but make sure you are not blindly assuming make
235 -j2 halves your compilation time.
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238 In most requirements icecream is not special, e.g. it does not matter
239 what distributed compile system you use, you will not have fun if your
240 nodes are connected through than less or equal to 10MBit. Note that
241 icecream compresses input and output files (using lzo), so you can calc
242 with ~1MBit per compile job - i.e. more than make -j10 will not be pos‐
243 sible without delays.
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245 Remember that more machines are only good if you can use massive paral‐
246 lelization, but you will for sure get the best result if your submit‐
247 ting machine (the one you called g++ on) will be fast enough to feed
248 the others. Especially if your project consists of many easy to com‐
249 pile files, the preprocessing and file I/O will be job enough to need a
250 quick machine.
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252 The scheduler will try to give you the fastest machines available, so
253 even if you add old machines, they will be used only in exceptional
254 situations, but still you can have bad luck - the scheduler does not
255 know how long a job will take before it started. So if you have 3
256 machines and two quick to compile and one long to compile source file,
257 you are not safe from a choice where everyone has to wait on the slow
258 machine. Keep that in mind.
259
261 A short overview of the ports icecream requires:
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263 · TCP/10245 on the daemon computers (required)
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265 · TCP/8765 for the the scheduler computer (required)
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267 · TCP/8766 for the telnet interface to the scheduler (optional)
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269 · UDP/8765 for broadcast to find the scheduler (optional)
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271 If the monitor cannot find the scheduler, use USE_SCHEDULER=host ice‐
272 mon.
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275 icecc-scheduler(1), iceccd(1), icemon(1)
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278 Stephan Kulow <coolo@suse.de>
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280 Michael Matz <matz@suse.de>
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282 Cornelius Schumacher <cschum@suse.de>
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284 ...and various other contributors.
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288 April 21th, 2005 icecream(7)