1get_y_rotate_matrix(3) Allegro manual get_y_rotate_matrix(3)
2
3
4
6 get_y_rotate_matrix, get_y_rotate_matrix_f - Construct Y axis rotation
7 matrices. Allegro game programming library.
8
10 #include <allegro.h>
11
12
13 void get_y_rotate_matrix(MATRIX *m, fixed r);
14
15 void get_y_rotate_matrix_f(MATRIX_f *m, float r);
16
18 Construct Y axis rotation matrices, storing them in m. When applied to
19 a point, these matrices will rotate it about the Y axis by the speciā
20 fied angle (given in binary, 256 degrees to a circle format).
21
22
24 apply_matrix(3), get_rotation_matrix(3), get_x_rotate_matrix(3),
25 get_z_rotate_matrix(3)
26
27
28
29Allegro version 4.4.2 get_y_rotate_matrix(3)