1Games::FrozenBubble(3)User Contributed Perl DocumentationGames::FrozenBubble(3)
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6 Games::FrozenBubble - arcade/reflex game - THIS IS A BETA VERSION
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9 During net/lan game choose, there is a chat system. Here are the
10 available keys and tips:
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12 just type and hit enter to send a message
13 page up and page down allow you to view history as in IRC programs
14 arrow up and down allow you to recall previous messages you've sent
15 the TAB key triggers nick completion on listening players
16 in the pre-game chat, the following commands are available:
17 /me <action>: sends an action message instead of sending a regular message
18 /nick <new_nick>: change your nick
19 /server: query the name of the server you're connected to
20 /fs: toggle fullscreen
21 /list: view list of listening players
22 /geolocate: geolocate yourself again
23 /autokick <nick> [<text>]: add/remove that nick to autokick list
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25 in the in-game chat, the following commands are available:
26 /kick <nick> [<text>]: kick a joiner from your game (if you're
27 creator), optionally with an explanatory text
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29 During a game, the following default key shortcuts are available:
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31 TAB: next playlist music (if sound available and when playlist is used)
32 F11: toggle music
33 F12: toggle sound
34 Keypad Minus: lower music/sound volume
35 Keypad Plus: raise music/sound volume
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37 When in multiplayer with 3+ players:
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39 F1: send malus to top left player
40 F2: send malus to top right player
41 F3: send malus to bottom left player
42 F4: send malus to bottom right player
43 F10: send malus to all opponents
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45 Notice: you can see who you attack because the F1..F4 little text next
46 to the player turns white - you can see who is attacking by the
47 presence of the small pinguins of the opponent on the left of your
48 igloo.
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51 Having problems running Frozen Bubble?
52 If you are colourblind, we already have what you're looking for: please
53 use the "-cb"commandline parameter, and bubbles will be printed with
54 little geometrical symbols inside.
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56 Fix your problems
57 Most of the problems you can encounter with Frozen-Bubble don't require
58 contacting us directly, and actually we can't fix most of them.
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60 First, please notice that we have developed this software on the
61 GNU/Linux platform. There are ports to other operating systems, but we
62 can't and don't want to support them. If you happen to be using Frozen-
63 Bubble on FreeBSD, NetBSD, Windows or Mac OS X, please contact the
64 authors of this "port" if you have trouble installing/running/whatever.
65 Thank you.
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67 Then, if you use Linux and installed a package provided by your
68 distribution, you have to contact the guys of your distribution. We
69 don't know the intrinsics of every Linux distributions and neither the
70 patches they have applied to Frozen-Bubble when packaging.
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72 Troubleshoot most common problems on GNU/Linux
73 First, please notice that we are not a GNU/Linux vendor, we are not
74 Debian, Red Hat, Ubuntu, Mandriva or Gentoo. So if you can't install it
75 with apt-get, emerge, urpmi, yum or whatever, or if you managed to
76 install it but it won't start or won't run properly, there are much
77 higher chances this is a problem with your vendor, not with us. Try to
78 think before contacting us: is your problem really with our software?
79 or with how your vendor compiled/integrated it with the system?
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81 Now, to ease your life, we provide links to common problems you may
82 encounter.
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84 "...cannot handle TLS data..." message at startup
85 It seems this is related with buggy or badly installed nvidia
86 drivers. Debian has a bugreport and a fix
87 (<http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=223096>) for
88 this one.
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90 "Can't locate SDL.pm in @INC..." message at startup
91 Either you didn't install sdlperl, or you installed it at the wrong
92 location. Check where the file SDL.pm was installed on your system
93 and what is the @INC search path of perl, there are chances they
94 don't match.
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96 perl -e 'print join("\n", @INC)
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98 crash with a "SIGILL" when trying to start a new game
99 You're probably using buggy "SDL-1.2.6" on an Intel processor;
100 please update to "SDL-1.2.7" or more recent.
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102 "Not a HASH reference at /usr/games/frozen-bubble line 310" message at
103 startup
104 It seems that you're using an incompatible (too recent) version of
105 perl-SDL on FB1. Either downgrade or apply this patch.
106 <http://www.frozen-bubble.org/perl-SDL.patch>
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108 If you have more to add, you may want to contact us: "contact2 X
109 frozen-bubble.org",
110 <http://sdlperl.ath.cx/projects/SDLPerl/query?component=FrozenBubble>
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113 Help! I am unable to download Frozen-Bubble from your website!
114 Uh, the downloads page (<http://www.frozen-bubble.org/downloads/>)
115 should be fairly understandableX
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117 If you're using Windows, or Mac OS X, read the Ports section of the
118 downloads page (<http://www.frozen-bubble.org/downloads/#Ports>)! man,
119 you can do it, I am sure you can, don't quit trying so fast!
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121 Help! Frozen-Bubble doesn't work!
122 Easy, go to the troubleshooting page
123 (<http://www.frozen-bubble.org/troubleshooting/>). And don't forget we
124 don't know your system or distribution, help yourself or ask your
125 vendor.
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127 Hey, why not porting Frozen-Bubble to <my favorite phone or whatever>?
128 Simple! Because we aren't interested in this. Ask the authors of other
129 ports, maybe they will be. But no use emailing us about it. Thanks.
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131 I'd suggest adding mouse aiming to the game
132 Yes, but, see, it would not be fair to players using keyboard, because
133 mouse aiming is analog-based, whereas keys are not. So, no mouse,
134 sorry.
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136 My joystick doesn't work!
137 If you're not using Linux, sorry we don't know and support your system.
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139 If you're using Linux, maybe we can help. When trying to use your
140 joystick in Frozen-Bubble, if nothing comes up, most probably your
141 joystick isn't configured correctly (or supported in Linux), use
142 "--joysticks-info" commandline parameter to verify that FB detects your
143 joystick properly: if it does, information about your joystick(s) will
144 be printed in console on startup, and you should have no problem using
145 your joystick in FB - just trigger a direction or a button in the
146 "change keys" dialog; if not, try to load the proper kernel modules etc
147 - for example, the kernel module "joydev" is needed for all joysticks,
148 but it is sometimes not automatically loaded when plugging in a
149 joystick (even in modern distros and with USB joysticks) - after
150 loading this kernel module, retry in FB.
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152 Special keys
153 In the 3p/4p/5p network game, you can see F1, F2, F3 and F4 printed in
154 the game screen - one function key per remote player. These keys allow
155 you to aim at a particular remote player instead of everyone at the
156 same time. Indeed, by default, when you create malus bubbles to be sent
157 to your opponents (by exploding a larger group or when bubbles were
158 sticked to exploding bubbles), they are distributed evenly among all of
159 the (living) opponents. If you hit the, say, F2 key before (you can
160 verify you did because F2 is then printed in white on the game screen),
161 next time you will create malus bubbles, they will all be sent to the
162 top-right opponent. This feature can allow you to team up or to aim at
163 the strongest opponent. You can hit F10 to request back an evenly
164 distribution. Notice that when using at least version 2.1.0, you can
165 see who's attacking you at any time by looking at at pinguins left to
166 your igloo
167 (<http://www.frozen-bubble.org/data/fb2.1-attackmaterialized.png>).
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169 The keys F11 and F12 are also useful (version 2.1.0 minimum): F11
170 allows to toggle the music, and F12 allows to toggle the sound (music
171 plus sound effects). Additionally, keypad's minus and plus keys allow
172 to alter sound volume.
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174 It is a shame, I cannot toggle sound in the game!
175 Easy, read the "Special keys" FAQ item.
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177 Why not 2 or more players on the same computer, and still a 3/4/5 player
178 game in network?
179 Because in 3p/4p/5p game, there is room for only one player with full
180 size graphics. For the other players, the graphics are smaller
181 (<http://www.frozen-bubble.org/downloads/data/fb2-5p.png>), so more
182 than one local player is not possible.
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184 What are chain reactions?
185 When you pop some bubbles, and another bubble was being held up by the
186 bubbles you popped, that other bubble falls and becomes a malus bubble.
187 In chain reaction mode, that other bubble can also rise up and pop some
188 other bubbles, if you have a pair of bubbles on your screen that are
189 the same color as it with a free position next to it. This might, in
190 turn, release more bubbles, which can also rise up and pop pairs of
191 their own color, in a big chain reaction. Let's illustrate that:
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193 1. First, you pop some bubbles of the same color, yellow in our
194 example, which release some extra bubbles of a different color (black
195 and purple).
196 <http://www.frozen-bubble.org/data/cr1-0.png>
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198 2. The purple bubble just falls. The black bubble would fall too, but
199 this is chain-reaction mode. So instead of falling, the black bubble
200 sees a group of other black bubble with a free position next to it, and
201 swoops back up to be with them.
202 <http://www.frozen-bubble.org/data/cr1-1.png>
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204 3. The black bubbles pop, releasing several other bubbles. The orange
205 bubble sees a group of other orange bubbles with a free position next
206 to it, and swoops back up to be with them.
207 <http://www.frozen-bubble.org/data/cr1-2.png>
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209 4. The orange bubbles pop, releasing a couple of other bubbles.
210 <http://www.frozen-bubble.org/data/cr1-3.png>
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212 5. But there are no more groups for these bubbles, so the chain
213 reaction is over.
214 <http://www.frozen-bubble.org/data/cr1-4.png>
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216 What's single player targetting?
217 Easy, read the "Special keys" FAQ item.
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219 Can I meet the game designers or other players on IRC?
220 Sure! Please join the IRC channel "#fb2-en" for English, or "#fb2-fr"
221 for French, on irc.freenode.net (<http://freenode.net/>) - though we're
222 rarely there. Best is to send a mail.
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225 Talk to FROGGS or kthakore on #sdl irc.perl.org.
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227 Fork and hack on <http://github.com/kthakore/frozen-bubble>
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231perl v5.28.0 2018-07-13 Games::FrozenBubble(3)