1GLINITNAMES(3G) OpenGL Manual GLINITNAMES(3G)
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6 glInitNames - initialize the name stack
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9 void glInitNames(void);
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12 The name stack is used during selection mode to allow sets of rendering
13 commands to be uniquely identified. It consists of an ordered set of
14 unsigned integers. glInitNames causes the name stack to be initialized
15 to its default empty state.
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17 The name stack is always empty while the render mode is not GL_SELECT.
18 Calls to glInitNames while the render mode is not GL_SELECT are
19 ignored.
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22 GL_INVALID_OPERATION is generated if glInitNames is executed between
23 the execution of glBegin() and the corresponding execution of glEnd().
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26 glGet() with argument GL_NAME_STACK_DEPTH
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28 glGet() with argument GL_MAX_NAME_STACK_DEPTH
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31 glLoadName(), glPushName(), glRenderMode(), glSelectBuffer()
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34 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
35 under the SGI Free Software B License. For details, see
36 http://oss.sgi.com/projects/FreeB/.
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39 opengl.org
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43opengl.org 07/13/2018 GLINITNAMES(3G)