1Math::PlanePath::R5DragUosneMridCpoonitnrti(b3u)ted PerlMaDtohc:u:mPelnatnaetPiaotnh::R5DragonMidpoint(3)
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6 Math::PlanePath::R5DragonMidpoint -- R5 dragon curve midpoints
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9 use Math::PlanePath::R5DragonMidpoint;
10 my $path = Math::PlanePath::R5DragonMidpoint->new;
11 my ($x, $y) = $path->n_to_xy (123);
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14 This is midpoints of the R5 dragon curve by Jorg Arndt,
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16 31--30 11
17 | |
18 32 29 10
19 | |
20 51--50 35--34--33 28--27--26 9
21 | | | |
22 52 49 36--37--38 23--24--25 8
23 | | | |
24 55--54--53 48--47--46 41--40--39 22 7
25 | | | |
26 56--57--58 63--64 45 42 19--20--21 6
27 | | | | | |
28 81--80 59 62 65 44--43 18--17--16 11--10 5
29 | | | | | | | |
30 82 79 60--61 66--67--68 15 12 9 4
31 | | | | | |
32 ..-83 78--77--76 71--70--69 14--13 8-- 7-- 6 3
33 | | |
34 75 72 3-- 4-- 5 2
35 | | |
36 74--73 2 1
37 |
38 0-- 1 <- Y=0
39
40 ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
41 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 X=0 1 2 3
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43 The points are the middle of each edge of the "R5DragonCurve", rotated
44 -45 degrees, shrunk by sqrt(2). and shifted to the origin.
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46 *--11--* *--7--* R5DragonCurve
47 | | | | and its midpoints
48 12 10 8 6
49 | | | |
50 *--17--*--13--*--9--*--5--*
51 | | | |
52 18 16 14 4
53 | | | |
54 ..-* *--15--* *--3--*
55 |
56 2
57 |
58 +--1--*
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60 Arms
61 Multiple copies of the curve can be selected, each advancing
62 successively. Like the main "R5DragonCurve" this midpoint curve covers
63 1/4 of the plane and 4 arms rotated by 0, 90, 180, 270 degrees mesh
64 together perfectly. With 4 arms all integer X,Y points are visited.
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66 "arms => 4" begins as follows. N=0,4,8,12,16,etc is the first arm (the
67 same shape as the plain curve above), then N=1,5,9,13,17 the second,
68 N=2,6,10,14 the third, etc.
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70 arms=>4 76--80-... 6
71 |
72 72--68--64 44--40 5
73 | | |
74 25--21 60 48 36 4
75 | | | | |
76 29 17 56--52 32--28--24 75--79 3
77 | | | | |
78 41--37--33 13-- 9-- 5 12--16--20 71 83 2
79 | | | | |
80 45--49--53 6-- 2 1 8 59--63--67 ... 1
81 | | | |
82 ... 65--61--57 10 3 0-- 4 55--51--47 <- Y=0
83 | | | | |
84 81 69 22--18--14 7--11--15 35--39--43 -1
85 | | | | |
86 77--73 26--30--34 54--58 19 31 -2
87 | | | | |
88 38 50 62 23--27 -3
89 | | |
90 42--46 66--70--74 -4
91 |
92 ...-82--78 -5
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94 ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
95 -6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5
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98 See "FUNCTIONS" in Math::PlanePath for behaviour common to all path
99 classes.
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101 "$path = Math::PlanePath::R5DragonMidpoint->new ()"
102 Create and return a new path object.
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104 "($x,$y) = $path->n_to_xy ($n)"
105 Return the X,Y coordinates of point number $n on the path. Points
106 begin at 0 and if "$n < 0" then the return is an empty list.
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108 Fractional positions give an X,Y position along a straight line
109 between the integer positions.
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111 "$n = $path->n_start()"
112 Return 0, the first N in the path.
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114 Level Methods
115 "($n_lo, $n_hi) = $path->level_to_n_range($level)"
116 Return "(0, 5**$level - 1)", or for multiple arms return "(0, $arms
117 * 5**$level - 1)".
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119 There are 5^level segments comprising the curve, or arms*5^level
120 when multiple arms, numbered starting from 0.
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123 X,Y to N
124 An X,Y point can be turned into N by dividing out digits of a complex
125 base 1+2i. At each step the low base-5 digit is formed from X,Y and an
126 adjustment applied to move X,Y to a multiple of 1+2i ready to divide
127 out.
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129 A 10x10 table is used for the digit and adjustments, indexed by Xmod10
130 and Ymod10. There's probably an a*X+b*Y mod 5 or mod 20 for a smaller
131 table. But in any case once the adjustment is found the result is
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133 Ndigit = digit_table[X mod 10, Y mod 10] # low to high
134 Xm = X + Xadj_table [X mod 10, Y mod 10]
135 Ym = Y + Yadj_table [X mod 10, Y mod 10]
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137 new X,Y = (Xm,Ym) / (1+2i)
138 = (Xm,Ym) * (1-2i) / 5
139 = ((Xm+2*Ym)/5, (Ym-2*Xm)/5)
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141 These X,Y reductions eventually reach one of the starting points for
142 the four arms
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144 X,Y endpoint Arm +---+---+
145 ------------ --- | 2 | 1 | Y=1
146 0, 0 0 +---+---+
147 0, 1 1 | 3 | 0 | Y=0
148 -1, 1 2 +---+---+
149 -1, 0 3 X=-1 X=0
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151 For arms 1 and 3 the digits must be flipped 4-digit, so 0,1,2,3,4 ->
152 4,3,2,1,0. The arm number and hence whether this flip is needed is not
153 known until reaching the endpoint.
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155 if arm odd
156 then N = 5^numdigits - 1 - N
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158 If only some of the arms are of interest then reaching one of the other
159 arm numbers means the original X,Y was outside the desired curve.
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162 Math::PlanePath, Math::PlanePath::R5DragonCurve
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164 Math::PlanePath::DragonMidpoint, Math::PlanePath::TerdragonMidpoint
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167 <http://user42.tuxfamily.org/math-planepath/index.html>
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170 Copyright 2012, 2013, 2014, 2015, 2016, 2017 Kevin Ryde
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172 This file is part of Math-PlanePath.
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174 Math-PlanePath is free software; you can redistribute it and/or modify
175 it under the terms of the GNU General Public License as published by
176 the Free Software Foundation; either version 3, or (at your option) any
177 later version.
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179 Math-PlanePath is distributed in the hope that it will be useful, but
180 WITHOUT ANY WARRANTY; without even the implied warranty of
181 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
182 General Public License for more details.
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184 You should have received a copy of the GNU General Public License along
185 with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.
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189perl v5.28.0 2017-12-0M3ath::PlanePath::R5DragonMidpoint(3)