1SDL_MouseMotionEvent(3) SDL API Reference SDL_MouseMotionEvent(3)
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6 SDL_MouseMotionEvent - Mouse motion event structure
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9 typedef struct{
10 Uint8 type;
11 Uint8 state;
12 Uint16 x, y;
13 Sint16 xrel, yrel;
14 } SDL_MouseMotionEvent;
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17 type SDL_MOUSEMOTION
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19 state The current button state
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21 x, y The X/Y coordinates of the mouse
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23 xrel, yrel Relative motion in the X/Y direction
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26 SDL_MouseMotionEvent is a member of the SDL_Event union and is used
27 when an event of type SDL_MOUSEMOTION is reported.
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29 Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the
30 mouse within the application window or when SDL_WarpMouse is called.
31 Both the absolute (x and y) and relative (xrel and yrel) coordinates
32 are reported along with the current button states (state). The button
33 state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseSā
34 tate).
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36 If the cursor is hidden (SDL_ShowCursor[4m(0)) and the input is grabbed
37 (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative
38 motion events even when the cursor reaches the edge fo the screen. This
39 is currently only implemented on Windows and Linux/Unix-a-likes.
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42 SDL_Event, SDL_MouseButtonEvent
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46SDL Tue 11 Sep 2001, 22:59 SDL_MouseMotionEvent(3)