1adime_bmp(3) Adime API Reference adime_bmp(3)
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6 adime_bmp
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9 #include <adime.h>
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12 BITMAP *adime_bmp;
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15 If you want the dialog to be displayed on a certain video bitmap other
16 than `screen´, set this to point to that bitmap. This is particulary
17 useful if you for some reason have scrolled away from the top left area
18 of the video memory and want the dialog to be displayed on currently
19 visible video memory rather than on the default location. If this is
20 NULL (it is by default), `adime_dialogf()´ & co will scroll to the top
21 left corner of screen and use that part to display the dialog on.
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25 adime_dialogf(3), adime_font(3)
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29Adime version 2.2.1 adime_bmp(3)