1get_vector_rotation_quat(3) Allegro manual get_vector_rotation_quat(3)
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6 get_vector_rotation_quat - Constructs a quaternion to rotate points
7 around a vector. Allegro game programming library.
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10 #include <allegro.h>
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13 void get_vector_rotation_quat(QUAT *q, float x, y, z, float a);
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16 Constructs a quaternion that will rotate points around the specified
17 x,y,z vector by the specified angle (given in binary, 256 degrees to a
18 circle format).
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23Allegro version 4.4.3 get_vector_rotation_quat(3)