1next_fli_frame(3) Allegro manual next_fli_frame(3)
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6 next_fli_frame - Reads the next frame of the current animation file.
7 Allegro game programming library.
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10 #include <allegro.h>
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13 int next_fli_frame(int loop);
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16 Reads the next frame of the current animation file. If `loop' is not
17 zero, the player will cycle when it reaches the end of the file, other‐
18 wise it will return FLI_EOF. The frame is read into the global vari‐
19 ables fli_bitmap and fli_palette. Example:
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21 while (next_fli_frame(0) == FLI_OK) {
22 /* Do stuff, like play audio stream
23 or check keys to skip animation. */
24 /* Rest some time until next frame... */
25 }
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28 Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and
29 FLI_EOF on reaching the end of the file.
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33 open_fli(3), fli_bitmap(3), fli_palette(3), fli_timer(3), fli_frame(3)
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37Allegro version 4.4.3 next_fli_frame(3)