1numptyphysics(6)                Numpty Physics                numptyphysics(6)
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NAME

6       numptyphysics - Crayon-based physics puzzle game
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SYNOPSIS

9       numptyphysics
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DESCRIPTION

12       Numpty  Physics is a Crayon-drawing puzzle game in the spirit of Crayon
13       Physics using the same excellent Box2D engine. It  melds  cute  school‐
14       book-style  graphics  with  a  kind  of  realistic  physics  engine. It
15       includes a built-in editor so that you may build (and submit) your  own
16       levels.
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18       A summary of the keys supported is included below.
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PLAY KEYS

21       stylus              draw a new stroke
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23       space or enter      pause/unpause physics
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25       esc or backspace    undo last stroke
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27       q                   quit
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29       r or up             reset level to initial state
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31       n or right          skip to next level
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33       p or left           go to previous level
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35       e or fullscreen     edit mode
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37       Hints:
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39       Each  stroke  is like a rigid piece of wire with a mass proportional to
40       its length. A closed stroke is just a wire bent into a shape, it has no
41       substance apart from its perimeter.
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43       The ends of a strokes can (and will) join onto other strokes when drawn
44       near enough to another stroke. These joints are pivots so you  can  use
45       this to build levers, pendulums and other mechanical wonders.
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47       Jointed strokes don't collide with each other. Join both ends to make a
48       rigid structure
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50       Play bugs: goal item does not respawn if lost.
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EDITOR KEYS

54       Keys: (as per play mode plus the following)
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57       e or fullscreen          leave edit mode
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59       s or menu                save to ~/.numptyphysics/L99_saved.nph
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61       zoom-minus + stylus      delete stroke at point
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63       zoom-plus + stylus       drag stroke at point
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65       Hints:
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67       It's handy to pause the physics when making a new level though this  is
68       by no means necessary. Sometimes it is handy to let the physics run for
69       a little bit just to let the items settle down.
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71       From the editor palette you can choose the crayon colour and then addi‐
72       tional properties such as:
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74           * ground (earth arrow) - stroke is fixed in place.
75           * sleeping (Zzz) - stroke is not subject to physics until bumped by
76       something else.
77           * decorator (dashed D) - stroke is not part of the physical  world.
78       eg: tutorial text.
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80       You  should make sure that your level has at least one red item (player
81       token) and at least one yellow item (goal item).
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83       Token strokes will only join to other token strokes. Goal strokes  will
84       only  join to goal strokes. Other strokes will happily join to any non-
85       token non-goal strokes.
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87       If this is your first time, you may need to restart the game  for  your
88       saved L99 to show up.
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90       If  you  wish  to be clever, edit the level file directly - it's just a
91       simple text format.
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93       Editor bugs: There is not yet any provision to name your level but  you
94       can just rename the file to anything.
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AUTHOR

98       This  manual  page was written by Gabriele Giacone <1o5g4r8o@gmail.com>
99       for the Debian system (but may  be  used  by  others).   Permission  is
100       granted to copy, distribute and/or modify this document under the terms
101       of the GNU General Public License, Version 3  any  later  version  pub‐
102       lished by the Free Software Foundation.
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106                               December 30, 2009              numptyphysics(6)
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