1ROBOTFINDSKITTEN(6) Games Manual ROBOTFINDSKITTEN(6)
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6 robotfindskitten - help robot find kitten
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9 robotfindskitten [ -nnumber ] [ -sseed ]
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12 In this game, you are robot (#). Your job is to find kitten. This task
13 is complicated by the existence of various things which are not kitten
14 (collectively known as Non Kitten Items or NKIs). Robot must touch
15 items to determine if they are kitten or not. The game ends when robot
16 finds kitten.
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18 You can move robot with the arrow keys, the EMACS keys (^N, ^P, ^B and
19 ^F for down, up, left and right), the keypad keys (all 8 directions),
20 and the nethack keys (all 8 directions; hjklyubn is left, down, up,
21 right, up-left, up-right, down-left and down-right).
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23 You can press Ctrl-L at any time to redraw the screen. You can press q
24 at any time to quit. A good old-fashioned Ctrl-C quits too.
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27 You can optionally specify the number of Non Kitten Items to use with
28 the -s option. The default is 20.
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30 You can set the random-number seed, normally initialized from the sys‐
31 tem clock, with the -t option. This may be useful for debugging.
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34 robotfindskitten(6) reads all of the files in the ~/.robotfindskitten
35 and /usr/share/games/robotfindskitten directories. Each line of each
36 file becomes the description of a Non Kitten Item.
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39 robotfindskitten(6) uses the HOME environment variable to find the
40 ~/.robotfindskitten directory.
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43 The exit status is 0 if robot found kitten; 1 if you quit or there was
44 a problem; and the signal number if robotfindskitten(6) exits grace‐
45 fully due to a signal.
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48 Written by Alexey Toptygin <alexeyt@freeshell.org> based on sources by
49 Leonard Richardson and others.
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53 October 11, 2005 ROBOTFINDSKITTEN(6)