1gleidescope(6x) XScreenSaver manual gleidescope(6x)
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6 gleidescope - a tiled OpenGL kaleidescope
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9 gleidescope [-display host:display.screen] [-visual visual] [-window]
10 [-root] [-delay number] [-move] [-rotate] [-zoom] [-image file] [-fps]
11 [-size number] [-duration number]
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14 A tiled kaleidescope using OpenGL.
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17 -visual visual
18 Specify which visual to use. Legal values are the name of a
19 visual class, or the id number (decimal or hex) of a specific
20 visual.
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22 -window Draw on a newly-created window. This is the default.
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24 -root Draw on the root window.
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26 -delay number
27 Per-frame delay, in microseconds. Default: 20000 (0.02 sec‐
28 onds.).
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30 -move Move the camera.
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32 -rotate Rotate the camera.
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34 -zoom Zoom the camera in and out.
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36 -image file
37 The texture map to use at the end of the kaleidescope.
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39 -fps Display the current frame rate, CPU load, and polygon count.
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41 -size number
42 The size of the hexagons being displayed [1(small)-10(large)]
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44 -duration number
45 The time in seconds before another image is chosen.
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48 ENVIRONMENT
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50 DISPLAY to get the default host and display number.
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52 XENVIRONMENT
53 to get the name of a resource file that overrides the global
54 resources stored in the RESOURCE_MANAGER property.
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57 X(1), xscreensaver(1)
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60 Copyright © 2003 by Andrew Dean Permission to use, copy, modify, dis‐
61 tribute, and sell this software and its documentation for any purpose
62 is hereby granted without fee, provided that the above copyright notice
63 appear in all copies and that both that copyright notice and this per‐
64 mission notice appear in supporting documentation. No representations
65 are made about the suitability of this software for any purpose. It is
66 provided "as is" without express or implied warranty.
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69 Andrew Dean.
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73X Version 11 5.42-1.fc30.2 (03-Feb-2019) gleidescope(6x)