1Math::NumSeq::PlanePathUTsuerrn(C3o)ntributed Perl DocumMeanttha:t:iNounmSeq::PlanePathTurn(3)
2
3
4
6 Math::NumSeq::PlanePathTurn -- turn sequence from PlanePath module
7
9 use Math::NumSeq::PlanePathTurn;
10 my $seq = Math::NumSeq::PlanePathTurn->new (planepath => 'DragonCurve',
11 turn_type => 'Left');
12 my ($i, $value) = $seq->next;
13
15 This is a tie-in to present turns from a "Math::PlanePath" module in
16 the form of a NumSeq sequence.
17
18 The "turn_type" choices are
19
20 "Left" 1=left 0=right or straight
21 "Right" 1=right 0=left or straight
22 "Straight" 1=straight, 0=left or right
23 "LSR" 1=left 0=straight -1=right
24 "SLR" 0=straight 1=left 2=right
25 "SRL" 0=straight 1=right 2=left
26
27 In each case the value at sequence index i is the turn at N=i,
28
29 i+1
30 ^
31 |
32 |
33 i-1 ---> i turn at i
34 first turn at i = n_start + 1
35
36 For multiple "arms" the turn follows that particular arm so it's
37 i-arms, i, i+arms. i values start "n_start()+arms_count()" so that
38 i-arms is "n_start()", the first N on the path. A single arm path
39 beginning N=0 has its first turn at i=1.
40
41 For "Straight", "LSR", "SLR" and "SRL", straight means either straight
42 ahead or 180-degree reversal, ie. the direction N to N+1 is along the
43 same line as N-1 to N was.
44
45 "Left" means to the left side of the N-1 to N line, so not straight or
46 right. Similarly "Right" means to the right side of the N-1 to N line,
47 so not straight or left.
48
50 See "FUNCTIONS" in Math::NumSeq for behaviour common to all sequence
51 classes.
52
53 "$seq = Math::NumSeq::PlanePathTurn->new (key=>value,...)"
54 Create and return a new sequence object. The options are
55
56 planepath string, name of a PlanePath module
57 planepath_object PlanePath object
58 turn_type string, as described above
59
60 "planepath" can be either the module part such as "SquareSpiral" or
61 a full class name "Math::PlanePath::SquareSpiral".
62
63 "$value = $seq->ith($i)"
64 Return the turn at N=$i in the PlanePath.
65
66 "$bool = $seq->pred($value)"
67 Return true if $value occurs as a turn. Often this is merely the
68 possible turn values 1,0,-1, etc, but some spiral paths for example
69 only go left or straight in which case only 1 and 0 occur and
70 "pred()" reflects that.
71
72 "$i = $seq->i_start()"
73 Return the first index $i in the sequence. This is the position
74 "rewind()" returns to.
75
76 This is "$path->n_start() - $path->arms_count()" from the PlanePath
77 object.
78
80 Turn Left or Right
81 A turn left or right is identified by considering the dX,dY at N-1 and
82 at N.
83
84 N+1 *
85 |
86 |
87 | dx2,dy2
88 |
89 N *
90 /
91 /
92 / dx1,dy1
93 N-1 *
94
95 With the two vectors dx1,dy1 and dx2,dy2 at a common origin, if the
96 dx2,dy2 is above the dx1,dy1 line then it's a turn to the left, or
97 below is a turn to the right
98
99 dx2,dy2
100 *
101 | * dx1,dy1
102 | /
103 | /
104 |/
105 o
106
107 At dx2 the Y value of the dx1,dy1 vector is
108
109 cmpY = dx2 * dy1/dx1 if dx1 != 0
110
111 left if dy2 > cmpY
112 dy2 > dx2 * dy1/dx1
113 so dy2 * dx1 > dx2 * dy1
114
115 This cross-product comparison dy2*dx1 > dx2*dy1 works when dx1=0 too,
116 ie. when dx1,dy1 is vertical
117
118 left if dy2 * 0 > dx2 * dy1
119 0 > dx2*dy1
120 good, left if dx2 and dy1 opposite signs
121
122 So
123
124 dy2*dx1 > dx2*dy1 left
125 dy2*dx1 < dx2*dy1 right
126 dy2*dx1 = dx2*dy1 straight, including 180 degree reverse
127
129 Math::NumSeq, Math::NumSeq::PlanePathCoord,
130 Math::NumSeq::PlanePathDelta, Math::NumSeq::PlanePathN
131
132 Math::NumberCruncher has a "Clockwise()" turn calculator
133
135 <http://user42.tuxfamily.org/math-planepath/index.html>
136
138 Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 Kevin Ryde
139
140 This file is part of Math-PlanePath.
141
142 Math-PlanePath is free software; you can redistribute it and/or modify
143 it under the terms of the GNU General Public License as published by
144 the Free Software Foundation; either version 3, or (at your option) any
145 later version.
146
147 Math-PlanePath is distributed in the hope that it will be useful, but
148 WITHOUT ANY WARRANTY; without even the implied warranty of
149 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
150 General Public License for more details.
151
152 You should have received a copy of the GNU General Public License along
153 with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.
154
155
156
157perl v5.28.1 2018-02-24 Math::NumSeq::PlanePathTurn(3)