1SDLx::Layer(3) User Contributed Perl Documentation SDLx::Layer(3)
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6 SDLx::Layer - Storage object for surface and position information
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9 Extension
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12 use SDLx::Layer;
13 use SDLx::LayerManager;
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15 use SDL::Image;
16 use SDL::Surface;
17 use SDL::Video;
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19 # creating layers
20 my $layer1 = SDLx::Layer->new( SDL::Image::load('image1.png'), {userdata => '7'} );
21 my $layer2 = SDLx::Layer->new( SDL::Image::load('image2.png'), 100, 200, {userdata => '42'} );
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23 # creating the manager that holds the layers
24 my $layermanager = SDLx::LayerManager->new();
25 $layermanager->add( $layer1 );
26 $layermanager->add( $layer2 );
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28 my $display = # create your video surface here
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30 $layer1->foreground;
31 printf( "%s\n", $layer1->behind->[0]->data->{userdata} ); # prints 42
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34 A layer (see SDLx::Layer) is an SDL::Surface, the position of the
35 surface on screen and some additional information, e.g. ingame states.
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38 new
39 my $layer = SDLx::Layer->new( $surface );
40 my $layer = SDLx::Layer->new( $surface, %data );
41 my $layer = SDLx::Layer->new( $surface, $pos_x, %data );
42 my $layer = SDLx::Layer->new( $surface, $pos_x, $pos_y, %data );
43 my $layer = SDLx::Layer->new( $surface, $pos_x, $pos_y, $clip_w, %data );
44 my $layer = SDLx::Layer->new( $surface, $pos_x, $pos_y, $clip_w, $clip_h, %data );
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46 This constructs the layer object. See how you can omit the position and
47 dimension of the layer. The hash %data is for your use only. The layer
48 object just pass it through.
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50 index
51 my $index = $layer->index;
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53 The method "index" represents the z-index of this layer within its
54 layermanager.
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56 x
57 my $x = $layer->x;
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59 This is a shortcut for $layer->pos->x.
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61 y
62 my $y = $layer->y;
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64 This is a shortcut for $layer->pos->y.
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66 w
67 my $w = $layer->w;
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69 This is a shortcut for $layer->clip->w.
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71 h
72 my $h = $layer->h;
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74 This is a shortcut for $layer->pos->h.
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76 surface
77 my $surface = $layer->surface;
78 my $surface = $layer->surface( $new_surface );
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80 Example:
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82 SDL::Video::blit_surface( $layer->surface, $layer->clip, $destination_surface, $layer->pos );
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84 This method let you retrieve the current or set a new surface.
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86 pos
87 my $rect = $layer->pos;
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89 The method "pos" returns an SDL::Rect object. The pos x and y are
90 stored there.
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92 Example:
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94 SDL::Video::blit_surface( $layer->surface, $layer->clip, $destination_surface, $layer->pos );
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96 clip
97 my $rect = $layer->clip;
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99 The method "clip" returns an SDL::Rect object. The clip width and
100 height are stored there.
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102 Example:
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104 SDL::Video::blit_surface( $layer->surface, $layer->clip, $destination_surface, $layer->pos );
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106 data
107 my %data = %{ $layer->data };
108 my %data = %{ $layer->data( %new_data) };
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110 This method returns the hash %data. You can set %data by passing a
111 hash.
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113 ahead
114 my @layers = $layer->ahead;
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116 This method returns all layers that are ahead of the given layer.
117 Ahead means that a layer has a higher z-index and is blitted over the
118 given layer.
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120 Note: This method doesn't check for transparency. This will change in
121 future versions.
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123 behind
124 my @layers = $layer->behind;
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126 This method returns all layers that are behind of the given layer.
127 Behind means that a layer has a lower z-index and is blitted over the
128 given layer.
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130 Note: This method doesn't check for transparency. This will change in
131 future versions.
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133 attach
134 $layer->attach( $x, $y );
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136 This function makes the given layer sticky to the mouse. If you move
137 the mouse the layer will follow. The layermanager blits this layer at
138 last, so they will appear on top of all layers.
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140 $x and $y should be set to the coords of the mouse, e.g. the coords of
141 the mouse click. If you omit $x and $y the layer obtains them via
142 SDL::Events::get_mouse_state.
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144 Note: The z-index is not changed for the given layer.
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146 detach_xy
147 $layer->detach_xy( $x, $y );
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149 "detach_xy" detaches the previously attached layer to the given coords.
150 The upper left corner of this layer will be at $x and $y.
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152 foreground
153 $layer->foreground;
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155 This method moves the given layer to the foreground so that it is
156 blitted on top of the other layers.
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159 Report at sdlperl.ath.cx
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162 #sdl irc.perl.org
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165 See "AUTHORS" in SDL.
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168 This program is free software; you can redistribute it and/or modify it
169 under the same terms as Perl itself.
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171 The full text of the license can be found in the LICENSE file included
172 with this module.
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175 perl(1), SDL(2).
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179perl v5.28.1 2019-02-02 SDLx::Layer(3)