1al_transform_coordinates_3d(3) al_transform_coordinates_3d(3)
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6 al_transform_coordinates_3d - Allegro 5 API
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9 #include <allegro5/allegro.h>
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11 void al_transform_coordinates_3d(const ALLEGRO_TRANSFORM *trans,
12 float *x, float *y, float *z)
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15 Transform x, y, z coordinates.
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17 Parameters:
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19 · trans - Transformation to use
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21 · x, y, z - Pointers to the coordinates
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23 Note: If you are using a projection transform you most likely will want
24 to use al_transform_coordinates_3d_projective(3) instead.
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26 Since 5.1.9
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29 al_use_transform(3), al_transform_coordinates(3)
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33Allegro reference manual al_transform_coordinates_3d(3)