1SDL::Cursor(3) User Contributed Perl Documentation SDL::Cursor(3)
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6 SDL::Cursor - Mouse cursor structure
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9 Core, Mouse, Structure
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12 my $cursor = SDL::Cursor->new(
13 \@data,
14 \@mask,
15 $width,
16 $height,
17 $hotspot_left,
18 $hotspot_top
19 );
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21 SDL::Mouse::set_cursor($cursor);
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24 The "SDL::Cursor" module handles mouse cursors, and allows the
25 developer to use custom-made cursors. Note that cursors can only be in
26 black and white.
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29 new
30 my $cursor = SDL::Cursor->new(
31 \@data, \@mask, $width, $height, $hotspot_left, $hotspot_top
32 );
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34 Create a cursor using the specified data and mask (in MSB format). The
35 cursor is created in black and white according to the following:
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37 Data / Mask Resulting pixel on screen
38 0 / 1 White
39 1 / 1 Black
40 0 / 0 Transparent
41 1 / 0 Inverted color if possible, black if not.
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43 If you want to have color cursor, then this function is not for you.
44 Instead, you should hide the cursor with
45 "SDL::Mouse::show_cursor(SDL_DISABLE)". Then in your main loop, when
46 you draw graphics, draw a "SDL::Surface" at the location of the mouse
47 cursor.
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49 Example:
50
51 use SDL;
52 use SDL::Video;
53 use SDL::Mouse;
54 use SDL::Cursor;
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56 SDL::init(SDL_INIT_VIDEO);
57 SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);
58
59 my @data = (
60 0b00000000,
61 0b00111100,
62 0b01111110,
63 0b01111110,
64 0b01111110,
65 0b01111110,
66 0b00111100,
67 0b00000000
68 );
69 my @mask = (
70 0b00111100,
71 0b01111110,
72 0b11100111,
73 0b11000011,
74 0b11000011,
75 0b11100111,
76 0b01111110,
77 0b00111100
78 );
79 my $cursor = SDL::Cursor->new(\@data, \@mask, 8, 8, 0, 0);
80 sleep(1);
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82 SDL::Mouse::set_cursor($cursor);
83 sleep(5);
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85 The width of cursors work in groups of 8. If the width is above 8,
86 twice the amount of elements in @data and @mask are required. If the
87 width is above 16, three times are required, and so on. For example,
88 if you wanted a 9 pixel crosshair you might do the following:
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90 my @data = (
91 0b00001000,0b00000000,
92 0b00001000,0b00000000,
93 0b00001000,0b00000000,
94 0b00001000,0b00000000,
95 0b11111111,0b10000000,
96 0b00001000,0b00000000,
97 0b00001000,0b00000000,
98 0b00001000,0b00000000,
99 0b00001000,0b00000000,
100 );
101 my @mask = @data;
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103 my $cursor = SDL::Cursor->new(\@data, \@mask, 9, 9, 4, 4);
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105 The hotspot is offset by 4 pixels because a crosshair clicks from the
106 center instead of the top left.
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109 See "AUTHORS" in SDL.
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112 perl SDL::Mouse
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116perl v5.30.0 2019-07-26 SDL::Cursor(3)