1ALLEGRO_PRIM_STORAGE(3) ALLEGRO_PRIM_STORAGE(3)
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6 ALLEGRO_PRIM_STORAGE - Allegro 5 API
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9 #include <allegro5/allegro_primitives.h>
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11 typedef enum ALLEGRO_PRIM_STORAGE
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14 Enumerates the types of storage an attribute of a custom vertex may be
15 stored in. Many of these can only be used for ALLEGRO_PRIM_USER_ATTR
16 attributes and can only be accessed via shaders. Usually no matter
17 what the storage is specified the attribute gets converted to single
18 precision floating point when the shader is run. Despite that, it may
19 be advantageous to use more dense storage formats (e.g. ALLE‐
20 GRO_PRIM_NORMALIZED_UBYTE_4 instead of ALLEGRO_PRIM_FLOAT_4) when band‐
21 width (amount of memory sent to the GPU) is an issue but precision is
22 not.
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24 · ALLEGRO_PRIM_FLOAT_1 - A single float
25 Since: 5.1.6
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27 · ALLEGRO_PRIM_FLOAT_2 - A doublet of floats
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29 · ALLEGRO_PRIM_FLOAT_3 - A triplet of floats
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31 · ALLEGRO_PRIM_FLOAT_4 - A quad of floats
32 Since: 5.1.6
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34 · ALLEGRO_PRIM_SHORT_2 - A doublet of shorts
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36 · ALLEGRO_PRIM_SHORT_4 - A quad of shorts
37 Since: 5.1.6
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39 · ALLEGRO_PRIM_UBYTE_4 - A quad of unsigned bytes
40 Since: 5.1.6
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42 · ALLEGRO_PRIM_NORMALIZED_SHORT_2 - A doublet of shorts. Before being
43 sent to the shader, each component is divided by 32767. Each compo‐
44 nent of the resultant float doublet ranges between -1.0 and 1.0
45 Since: 5.1.6
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47 · ALLEGRO_PRIM_NORMALIZED_SHORT_4 - A quad of shorts. Before being
48 sent to the shader, each component is divided by 32767. Each compo‐
49 nent of the resultant float quad ranges between -1.0 and 1.0
50 Since: 5.1.6
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52 · ALLEGRO_PRIM_NORMALIZED_UBYTE_4 - A quad of unsigned bytes. Before
53 being sent to the shader, each component is divided by 255. Each
54 component of the resultant float quad ranges between 0.0 and 1.0
55 Since: 5.1.6
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57 · ALLEGRO_PRIM_NORMALIZED_USHORT_2 - A doublet of unsigned shorts. Be‐
58 fore being sent to the shader, each component is divided by 65535.
59 Each component of the resultant float doublet ranges between 0.0 and
60 1.0
61 Since: 5.1.6
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63 · ALLEGRO_PRIM_NORMALIZED_USHORT_4 - A quad of unsigned shorts. Before
64 being sent to the shader, each component is divided by 65535. Each
65 component of the resultant float quad ranges between 0.0 and 1.0
66 Since: 5.1.6
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68 · ALLEGRO_PRIM_HALF_FLOAT_2 - A doublet of half-precision floats. Note
69 that this storage format is not supported on all platforms. al_cre‐
70 ate_vertex_decl(3) will return NULL if you use it on those platforms
71 Since: 5.1.6
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73 · ALLEGRO_PRIM_HALF_FLOAT_4 - A quad of half-precision floats. Note
74 that this storage format is not supported on all platforms. al_cre‐
75 ate_vertex_decl(3) will return NULL if you use it on those platforms.
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77 Since: 5.1.6
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80 ALLEGRO_PRIM_ATTR(3)
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84Allegro reference manual ALLEGRO_PRIM_STORAGE(3)