1SDL::Audio(3) User Contributed Perl Documentation SDL::Audio(3)
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6 SDL::Audio - SDL Bindings for Audio
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9 Core, Audio
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12 The constants are exported by default. You can avoid this by doing:
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14 use SDL::Audio ();
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16 and access them directly:
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18 SDL::Audio::AUDIO_S16SYS;
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20 or by choosing the export tags below:
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22 Export tag: ':format'
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24 AUDIO_U8
25 AUDIO_S8
26 AUDIO_U16LSB
27 AUDIO_S16LSB
28 AUDIO_U16MSB
29 AUDIO_S16MSB
30 AUDIO_U16
31 AUDIO_S16
32 AUDIO_U16SYS
33 AUDIO_S16SYS
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35 Export tag: ':status'
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37 SDL_AUDIO_STOPPED
38 SDL_AUDIO_PLAYING
39 SDL_AUDIO_PAUSED
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42 open
43 use SDL;
44 use SDL::Audio;
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46 SDL::init(SDL_INIT_AUDIO);
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48 my $desired = SDL::AudioSpec->new();
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50 my $obtained;
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52 SDL::Audio::open( $desired, $obtained );
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54 # $obtained->... (A new SDL::AudioSpec now);
55
56 This function opens the audio device with the desired parameters, and
57 returns 0 if successful, placing the actual hardware parameters in the
58 structure pointed to by obtained. If obtained is NULL, the audio data
59 passed to the callback function will be guaranteed to be in the
60 requested format, and will be automatically converted to the hardware
61 audio format if necessary. This function returns -1 if it failed to
62 open the audio device, or couldn't set up the audio thread.
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64 To open the audio device a desired SDL::AudioSpec must be created.
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66 my $desired = SDL::AudioSpec->new();
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68 You must then fill this structure with your desired audio
69 specifications.
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71 The desired audio frequency in samples-per-second.
72 $desired->freq
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74 The desired audio format. See SDL::AudioSpec
75 $desired->format
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77 The desired channels (1 for mono, 2 for stereo, 4 for surround, 6 for
78 surround with center and lfe).
79 $desired->channels
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81 The desired size of the audio buffer in samples. This number should be
82 a power of two, and may be adjusted by the audio driver to a value more
83 suitable for the hardware. Good values seem to range between 512 and
84 8192 inclusive, depending on the application and CPU speed. Smaller
85 values yield faster response time, but can lead to underflow if the
86 application is doing heavy processing and cannot fill the audio buffer
87 in time. A stereo sample consists of both right and left channels in LR
88 ordering. Note that the number of samples is directly related to time
89 by the following formula: ms = (samples*1000)/freq
90 $desired->samples
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92 This should be set to a function that will be called when the audio
93 device is ready for more data. It is passed a pointer to the audio
94 buffer, and the length in bytes of the audio buffer. This function
95 usually runs in a separate thread, and so you should protect data
96 structures that it accesses by calling SDL::Audio::lock and
97 SDL::Audio::unlock in your code.
98 THIS IS NOT READY YET
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100 $desired->callback
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102 my $callback = sub{ my ($userdata, $stream, $len) = @_; };
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104 $userdata is a reference stored in the userdata field of the SDL::AudioSpec.
105 $stream is a pointer to the audio buffer you want to fill with information and $len is the length of the audio buffer in bytes.
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107 $desired->userdata
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109 This pointer is passed as the first parameter to the callback function.
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111 SDL::Audio::open reads these fields from the desired SDL::AudioSpec
112 structure passed to the function and attempts to find an audio
113 configuration matching your desired. As mentioned above, if the
114 obtained parameter is NULL then SDL with convert from your desired
115 audio settings to the hardware settings as it plays.
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117 If obtained is NULL then the desired SDL::AudioSpec is your working
118 specification, otherwise the obtained SDL::AudioSpec becomes the
119 working specification and the desired specification can be deleted. The
120 data in the working specification is used when building SDL::AudioCVT's
121 for converting loaded data to the hardware format.
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123 SDL::Audio::open calculates the size and silence fields for both the
124 $desired and $obtained specifications. The size field stores the total
125 size of the audio buffer in bytes, while the silence stores the value
126 used to represent silence in the audio buffer
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128 The audio device starts out playing silence when it's opened, and
129 should be enabled for playing by calling SDL::Audio::pause(0) when you
130 are ready for your audio callback function to be called. Since the
131 audio driver may modify the requested size of the audio buffer, you
132 should allocate any local mixing buffers after you open the audio
133 device.
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135 pause
136 pause( $bool )
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138 This function pauses and unpauses the audio callback processing. It
139 should be called with "$bool = 0" after opening the audio device to
140 start playing sound. This is so you can safely initialize data for your
141 callback function after opening the audio device. Silence will be
142 written to the audio device during the pause.
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144 get_status
145 int get_status();
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147 Returns either "SDL_AUDIO_STOPPED", "SDL_AUDIO_PLAYING" or
148 "SDL_AUDIO_PAUSED" depending on the current audio state.
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150 load_wav
151 SDL::AudioSpec load_wav( $filename, $spec );
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153 This function loads a WAVE file into memory.
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155 If this function succeeds, it returns the given "SDL::AudioSpec",
156 filled with the audio data format of the wave data, and sets "buf" to a
157 buffer containing the audio data, and sets "len" to the length of that
158 audio buffer, in bytes. You need to free the audio buffer with
159 "SDL::Audio::free_wav" when you are done with it.
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161 This function returns NULL and sets the SDL error message if the wave
162 file cannot be opened, uses an unknown data format, or is corrupt.
163 Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.
164
165 Example:
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167 use SDL;
168 use SDL::Audio;
169 use SDL::AudioSpec;
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171 SDL::init(SDL_INIT_AUDIO);
172
173 # Converting some WAV data to hardware format
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175 my $desired = SDL::AudioSpec->new();
176 my $obtained = SDL::AudioSpec->new();
177
178 # Set desired format
179 $desired->freq(22050);
180 $desired->channels(1);
181 $desired->format(AUDIO_S16);
182 $desired->samples(8192);
183
184 # Open the audio device
185 if( SDL::Audio::open($desired, $obtained) < 0 )
186 {
187 printf( STDERR "Couldn't open audio: %s\n", SDL::get_error() );
188 exit(-1);
189 }
190
191 # Load the test.wav
192 my $wav_ref = SDL::Audio::load_wav('../../test/data/sample.wav', $obtained);
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194 unless( $wav_ref )
195 {
196 warn( "Could not open sample.wav: %s\n", SDL::get_error() );
197 SDL::Audio::close_audio();
198 SDL::quit;
199 exit(-1);
200 }
201
202 my ( $wav_spec, $wav_buf, $wav_len ) = @{$wav_ref};
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204 free_wav
205 free_wav( $buffer )
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207 After a WAVE file has been opened with "load_wav" its data can
208 eventually be freed with "free_wav". "buffer" is the buffer created by
209 "load_wav".
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211 convert
212 SDL::Audio->convert( cvt, data, len )
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214 Converts audio data to a desired audio format.
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216 "convert" takes as first parameter "cvt", which was previously
217 initialized. Initializing a "SDL::AudioCVT" is a two step process.
218 First of all, the structure must be created via "SDL::AudioCVT->build"
219 along with source and destination format parameters. Secondly, the
220 "data" and "len" fields must be setup. "data" should point to the audio
221 data buffer being source and destination at once and "len" should be
222 set to the buffer length in bytes. Remember, the length of the buffer
223 pointed to by buf should be "len*len_mult" bytes in length.
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225 Once the "SDL::AudioCVT" structure is initialized, we can pass it to
226 "convert", which will convert the audio data pointed to by "data". If
227 "convert" fails "undef" is returned, otherwise the converted
228 "SDL::AudioCVT" structure.
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230 If the conversion completed successfully then the converted audio data
231 can be read from "cvt->buf". The amount of valid, converted, audio data
232 in the buffer is equal to "cvt->len*cvt->len_ratio".
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234 Example:
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236 use SDL;
237 use SDL::Audio;
238 use SDL::AudioSpec;
239 use SDL::AudioCVT;
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241 SDL::init(SDL_INIT_AUDIO);
242
243 # Converting some WAV data to hardware format
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245 my $desired = SDL::AudioSpec->new();
246 my $obtained = SDL::AudioSpec->new();
247
248 # Set desired format
249 $desired->freq(22050);
250 $desired->channels(1);
251 $desired->format(AUDIO_S16);
252 $desired->samples(8192);
253
254 # Open the audio device
255 if( SDL::Audio::open($desired, $obtained) < 0 )
256 {
257 printf( STDERR "Couldn't open audio: %s\n", SDL::get_error() );
258 exit(-1);
259 }
260
261 # Load the test.wav
262 my $wav_ref = SDL::Audio::load_wav('../../test/data/sample.wav', $obtained);
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264 unless( $wav_ref )
265 {
266 warn( "Could not open sample.wav: %s\n", SDL::get_error() );
267 SDL::Audio::close_audio();
268 SDL::quit;
269 exit(-1);
270 }
271
272 my ( $wav_spec, $wav_buf, $wav_len ) = @{$wav_ref};
273
274 # Build AudioCVT
275 my $wav_cvt = SDL::AudioCVT->build( $wav_spec->format, $wav_spec->channels, $wav_spec->freq,
276 $obtained->format, $obtained->channels, $obtained->freq);
277
278 # Check that the convert was built
279 if( $wav_cvt == -1 )
280 {
281 warn( "Couldn't build converter!\n" );
282 SDL::Audio::close();
283 SDL::Audio::free_wav($wav_buf);
284 SDL::quit();
285 exit(-1);
286 }
287
288 # And now we're ready to convert
289 SDL::Audio::convert($wav_cvt, $wav_buf, $wav_len);
290
291 # We can free original WAV data now
292 SDL::Audio::free_wav($wav_buf);
293
294 TODO: What to do with it? How to use callback? See
295 http://www.libsdl.org/cgi/docwiki.cgi/SDL_ConvertAudio
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297 mix
298 Mixes audio data
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300 Not implemented yet. See:
301 <http://www.libsdl.org/cgi/docwiki.cgi/SDL_MixAudio>
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303 lock
304 lock();
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306 The lock manipulated by these functions protects the callback function.
307 During a "lock" period, you can be guaranteed that the callback
308 function is not running. Do not call this from the callback function or
309 you will cause deadlock.
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311 unlock
312 unlock();
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314 Unlocks a previous "lock" call.
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316 close
317 close();
318
319 Shuts down audio processing and closes the audio device.
320
322 See "AUTHORS" in SDL.
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326perl v5.30.1 2020-01-30 SDL::Audio(3)