1SDL::Events(3) User Contributed Perl Documentation SDL::Events(3)
2
3
4
6 SDL::Events - Bindings to the Events Category in SDL API
7
8 CATEGORY
9 Core, Events
10
12 Most likely you just want to know how to get events for you app.
13
14 use SDL ':init';
15 use SDL::Event;
16 use SDL::Events ':all';
17
18 SDL::init(SDL_INIT_VIDEO); # Event can only be grabbed in the same thread as this
19
20 ...
21
22 my $event = SDL::Event->new(); # notices 'Event' ne 'Events'
23
24 while( 1 )
25 {
26 SDL::Events::pump_events();
27 while( SDL::Events::poll_event($event) )
28 {
29 #check by event type
30 on_active() if $event->type == SDL_ACTIVEEVENT;
31 ...
32 }
33 }
34
36 The constants are exported by default. You can avoid this by doing:
37
38 use SDL::Events ();
39
40 and access them directly:
41
42 SDL::Events::SDL_ACTIVEEVENT;
43
44 or by choosing the export tags below:
45
46 Export tag: ':type'
47
48 SDL_ACTIVEEVENT
49 SDL_KEYDOWN
50 SDL_KEYUP
51 SDL_MOUSEMOTION
52 SDL_MOUSEBUTTONDOWN
53 SDL_MOUSEBUTTONUP
54 SDL_JOYAXISMOTION
55 SDL_JOYBALLMOTION
56 SDL_JOYHATMOTION
57 SDL_JOYBUTTONDOWN
58 SDL_JOYBUTTONUP
59 SDL_QUIT
60 SDL_SYSWMEVENT
61 SDL_VIDEORESIZE
62 SDL_VIDEOEXPOSE
63 SDL_USEREVENT
64 SDL_NUMEVENTS
65
66 Export tag: ':mask'
67
68 SDL_EVENTMASK
69 SDL_ACTIVEEVENTMASK
70 SDL_KEYDOWNMASK
71 SDL_KEYUPMASK
72 SDL_KEYEVENTMASK
73 SDL_MOUSEMOTIONMASK
74 SDL_MOUSEBUTTONDOWNMASK
75 SDL_MOUSEBUTTONUPMASK
76 SDL_MOUSEEVENTMASK
77 SDL_JOYAXISMOTIONMASK
78 SDL_JOYBALLMOTIONMASK
79 SDL_JOYHATMOTIONMASK
80 SDL_JOYBUTTONDOWNMASK
81 SDL_JOYBUTTONUPMASK
82 SDL_JOYEVENTMASK
83 SDL_VIDEORESIZEMASK
84 SDL_VIDEOEXPOSEMASK
85 SDL_QUITMASK
86 SDL_SYSWMEVENTMASK
87 SDL_ALLEVENTS
88
89 Export tag: ':action'
90
91 SDL_ADDEVENT
92 SDL_PEEKEVENT
93 SDL_GETEVENT
94
95 Export tag: ':state'
96
97 SDL_QUERY
98 SDL_IGNORE
99 SDL_DISABLE / SDL_ENABLE
100 SDL_RELEASED / SDL_PRESSED
101
102 Export tag: ':hat'
103
104 SDL_HAT_CENTERED
105 SDL_HAT_UP / SDL_HAT_RIGHT / SDL_HAT_DOWN / SDL_HAT_LEFT
106 SDL_HAT_RIGHTUP / SDL_HAT_RIGHTDOWN / SDL_HAT_LEFTUP / SDL_HAT_LEFTDOWN
107
108 Export tag: ':app'
109
110 SDL_APPMOUSEFOCUS
111 SDL_APPINPUTFOCUS
112 SDL_APPACTIVE
113
114 Export tag: ':button'
115
116 SDL_BUTTON
117 SDL_BUTTON_LEFT / SDL_BUTTON_MIDDLE / SDL_BUTTON_RIGHT
118 SDL_BUTTON_WHEELUP / SDL_BUTTON_WHEELDOWN
119 SDL_BUTTON_X1 / SDL_BUTTON_X2
120 SDL_BUTTON_LMASK / SDL_BUTTON_MMASK / SDL_BUTTON_RMASK
121 SDL_BUTTON_X1MASK / SDL_BUTTON_X2MASK
122
123 Export tag: ':keysym'
124
125 SDLK_UNKNOWN
126 SDLK_FIRST
127 SDLK_BACKSPACE
128 SDLK_TAB
129 SDLK_CLEAR
130 SDLK_RETURN
131 SDLK_PAUSE
132 SDLK_ESCAPE
133 SDLK_SPACE
134 SDLK_EXCLAIM
135 SDLK_QUOTEDBL
136 SDLK_HASH
137 SDLK_DOLLAR
138 SDLK_AMPERSAND
139 SDLK_QUOTE
140 SDLK_LEFTPAREN / SDLK_RIGHTPAREN
141 SDLK_ASTERISK
142 SDLK_PLUS / SDLK_MINUS
143 SDLK_COMMA
144 SDLK_PERIOD
145 SDLK_0 .. SDLK_9
146 SDLK_COLON
147 SDLK_SEMICOLON
148 SDLK_LESS / SDLK_GREATER
149 SDLK_EQUALS
150 SDLK_QUESTION
151 SDLK_AT
152 SDLK_LEFTBRACKET / SDLK_RIGHTBRACKET
153 SDLK_SLASH / SDLK_BACKSLASH
154 SDLK_CARET
155 SDLK_UNDERSCORE
156 SDLK_BACKQUOTE
157 SDLK_a .. SDLK_z
158 SDLK_DELETE
159 SDLK_WORLD_0 .. SDLK_WORLD_95
160 SDLK_KP0 .. SDLK_KP9
161 SDLK_KP_PERIOD
162 SDLK_KP_DIVIDE / SDLK_KP_MULTIPLY
163 SDLK_KP_MINUS / SDLK_KP_PLUS
164 SDLK_KP_ENTER
165 SDLK_KP_EQUALS
166 SDLK_UP / SDLK_DOWN / SDLK_RIGHT / SDLK_LEFT
167 SDLK_INSERT
168 SDLK_HOME / SDLK_END
169 SDLK_PAGEUP / SDLK_PAGEDOWN
170 SDLK_F1 .. SDLK_F15
171 SDLK_NUMLOCK / SDLK_CAPSLOCK / SDLK_SCROLLOCK
172 SDLK_RSHIFT / SDLK_LSHIFT
173 SDLK_RCTRL / SDLK_LCTRL
174 SDLK_RALT / SDLK_LALT
175 SDLK_RMETA / SDLK_LMETA
176 SDLK_LSUPER / SDLK_RSUPER
177 SDLK_MODE
178 SDLK_COMPOSE
179 SDLK_HELP
180 SDLK_PRINT
181 SDLK_SYSREQ
182 SDLK_BREAK
183 SDLK_MENU
184 SDLK_POWER
185 SDLK_EURO
186 SDLK_UNDO
187
188 Export tag ':keymod'
189
190 KMOD_NONE
191 KMOD_LSHIFT / KMOD_RSHIFT / KMOD_SHIFT
192 KMOD_LCTRL / KMOD_RCTRL / KMOD_CTRL
193 KMOD_LALT / KMOD_RALT / KMOD_ALT
194 KMOD_LMETA / KMOD_RMETA / KMOD_META
195 KMOD_NUM
196 KMOD_CAPS
197 KMOD_MODE
198 KMOD_RESERVED
199
201 pump_events
202 Pumps the event loop, gathering events from the input devices.
203
204 pump_events();
205
206 pump_events gathers all the pending input information from devices and
207 places it on the event queue. Without calls to pump_events no events
208 would ever be placed on the queue. Often the need for calls to
209 pump_events is hidden from the user since "poll_event" and "wait_event"
210 implicitly call pump_events. However, if you are not polling or
211 waiting for events (e.g. you are filtering them), then you must call
212 pump_events to force an event queue update.
213
214 peep_events (event, num_events, action, mask)
215 Checks the event queue for messages and optionally returns them.
216
217 my $num_peep_events = SDL::Events::peep_events($event, 127, SDL_PEEKEVENT, SDL_ALLEVENTS);
218
219 If action is SDL_ADDEVENT, up to num_events events will be added to the
220 back of the event queue.
221
222 If action is SDL_PEEKEVENT, up to num_events events at the front of the
223 event queue, matching mask, will be returned and will not be removed
224 from the queue.
225
226 If action is SDL_GETEVENT, up to num_events events at the front of the
227 event queue, matching mask, will be returned and will be removed from
228 the queue.
229
230 The mask parameter is a bitwise OR of
231 SDL::Events::SDL_EVENTMASK(event_type), for all event types you are
232 interested in
233
234 This function is thread-safe.
235
236 You may have to call pump_events before calling this function.
237 Otherwise, the events may not be ready to be filtered when you call
238 peep_events.
239
240 Examples of mask:
241
242 SDL_EVENTMASK (SDL_KEYUP)
243 (SDL_EVENTMASK (SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK
244 (SDL_MOUSEBUTTONUP))
245 SDL_ALLEVENTS
246 SDL_KEYUPMASK
247 SDL_ALLEVENTS ^ SDL_QUITMASK
248
249 RETURN
250
251 Number of Events actually stored or -1 if there was an error
252
253 poll_event($event)
254 Polls for currently pending events.
255
256 If $event is not NULL, the next event is removed from the queue and
257 stored in the SDL::Event structure pointed to by $event.
258
259 As this function implicitly calls pump_events, you can only call this
260 function in the thread that set the video mode with
261 SDL::Video::set_video_mode.
262
263 RETURN
264
265 Returns 1 if there are any pending events, or 0 if there are none
266 available.
267
268 push_event($event)
269 Pushes an event onto the event queue
270
271 The event queue can actually be used as a two way communication
272 channel. Not only can events be read from the queue, but the user can
273 also push their own events onto it. event is a pointer to the event
274 structure you wish to push onto the queue. The event is copied into
275 the queue, and the caller may dispose of the memory pointed to after
276 push_event returns.
277
278 Note: Pushing device input events onto the queue doesn't modify the
279 state of the device within SDL.
280
281 This function is thread safe, and can be called from other threads
282 safely.
283
284 RETURN
285
286 Returns 0 on success or -1 if the event couldn't be pushed.
287
288 wait_event($event)
289 Waits indefinitely for the next available $event, returning 0 if there
290 was an error while waiting for events, 1 otherwise.
291
292 If $event is not NULL, the next event is removed from the queue and
293 stored in $event.
294
295 As this function implicitly calls SDL_PumpEvents, you can only call
296 this function in the thread that SDL::Video::set_video_mode.
297
298 RETURN
299
300 0 if there was an error while waiting for events, 1 otherwise
301
302 set_event_filter
303 Sets up a filter to process all events
304
305 my $filter = sub { if($_[0]->type == SDL_ACTIVEEVENT){ return 0} else{ return 1; }};
306
307 SDL::Events::set_event_filter($filter);
308
309 PARAMETER
310
311 set_event_filter takes a coderef that it checks all events again. The
312 callback gets a event in the stack
313
314 sub { my $event_to_test = shift; ...}
315
316 to filter the event return a 0, to pass the filter return a 1.
317
318 One Caveat is if you are filtering SDL_QUIT the event will be filtered
319 if it is non-interrupt call ( Window closes normally ). If it is a
320 interrupt SDL_QUIT it will be process on the next event poll.
321
322 Events pushed onto to the queue with SDL::Events::push_events or
323 SDL::Events::peep_events do not get filtered.
324
325 This callback may run in a different thread.
326
327 get_key_state
328 Get a snapshot of the current keyboard state
329
330 my $keys_ref = SDL::Events::get_key_state();
331
332 print $keys_ref->[SDLK_RETURN]; # 1 if pressed , 0 if not pressed
333
334 Use SDL::Events::pump_events to update the state array.
335
336 This function gives you the current state after all events have been
337 processed, so if a key or button has been pressed and released before
338 you process events, then the pressed state will never show up in the
339 get_key_state call.
340
341 This function doesn't take into account whether shift has been pressed
342 or not.
343
344 get_mod_state
345 Get the state of the modifier keys
346
347 Returns the current state of modifier keys
348
349 Return value is an OR'd combination of KMOD_*
350
351 SDL::Events::pump_events; #get latest mod_state in buffers
352
353 my $mod_state = SDL::Events::get_mod_state();
354
355 # Check which ones are pressed with
356
357 # no mod pressed?
358
359 print 'no_mod' if ( $mod_state & KMOD_NONE );
360
361 # CTRL or ALT
362
363 print 'ctrl alt' if ($mod_state & KMOD_CTRL || $mod_state & KMOD_ALT );
364
365 MOD VALUES
366
367 KMOD_NONE
368 KMOD_LSHIFT
369 KMOD_RSHIFT
370 KMOD_LCTRL
371 KMOD_RCTRL
372 KMOD_LALT
373 KMOD_RALT
374 KMOD_LMETA
375 KMOD_RMETA
376 KMOD_NUM
377 KMOD_CAPS
378 KMOD_MODE
379 KMOD_CTRL
380 same as KMOD_LCTRL|KMOD_RCTRL
381
382 KMOD_SHIFT
383 same as KMOD_LSHIFT|KMOD_RSHIFT
384
385 KMOD_ALT
386 same as KMOD_LALT|KMOD_RALT
387
388 KMOD_META
389 same as KMOD_LMETA|KMOD_RMETA
390
391 set_mod_state
392 Get the state of the modifier keys
393
394 The inverse of SDL::Events::get_mod_state allows you to impose modifier
395 key states on your application.
396
397 Simply pass your desired modifier states into $modstate. This value can
398 be a OR'd combination of any KMOD* constant.
399
400 my $modstate = KMOD_LMETA | KMOD_LSHIFT;
401
402 Any KMOD_* constant see SDL::Events::get_mod_state for constants.
403 SDL::Events::set_mod_state( $modstate );
404
405 event_state
406 Allows you to set the state of processing certain events
407
408 SDL::Events::event_state( $type, $state );
409
410 A list of $type(s) can be found in SDL::Event
411
412 STATES
413
414 SDL_IGNORE
415 The event of $type will be automatically dropper from the event
416 queue and will not be filtered.
417
418 SDL_ENABLE
419 The event of $type will be processed normally. This is default.
420
421 SDL_QUERY
422 The current processing state of the $type will be returned
423
424 get_key_name
425 Gets the name of the a SDL virtual keysym
426
427 my $event = SDL::Event->new();
428
429 while( SDL::Events::poll_event($event) )
430 {
431 my $key = $event->key_sym;
432 $key_str = SDL::Events::get_key_name($key);
433 }
434
435 Returns a string with the name of the key sym.
436
437 enable_unicode
438 Enable/Disable UNICODE translation
439
440 my $previous_translation_mode = SDL::Events::enable_unicode( 1 ); #enable
441 $previous_translation_mode = SDL::Events::enable_unicode( 0 ); #disables
442
443 To obtain the character codes corresponding to received keyboard
444 events, Unicode translation must first be turned on using this
445 function. The translation incurs a slight overhead for each keyboard
446 event and is therefore disabled by default. For each subsequently
447 received key down event, the unicode member of the SDL::Event::key_sym
448 provided structure will be then contain the corresponding character
449 code, or otherwise zero.
450
451 A value of 1 for enabling, 0 for disabling and -1 for unchanged. -1 is
452 useful for querying the current translation mode.
453
454 Only key press events will be translated not release events.
455
456 Returns the previous translation mode as (1,0).
457
458 enable_key_repeat
459 Sets keyboard repeat rate
460
461 my $success = SDL::Events::enable_key_repeat( $delay, $interval );
462
463 Enables or disables the keyboard repeat rate. $delay specifies how long
464 the key must be pressed before it begins repeating, it then repeats at
465 the speed specified by $interval. Both $delay and $interval are
466 expressed in milliseconds.
467
468 Setting $delay to 0 disables key repeating completely. Good default
469 values are SDL_DEFAULT_REPEAT_DELAY and SDL_DEFAULT_REPEAT_INTERVAL.
470
471 Return 0 on success and -1 on fail.
472
473 get_mouse_state
474 Retrieves the current state of the mouse
475
476 my ($mask,$x,$y) = @{ SDL::Events::get_mouse_state( ) };
477
478 print 'Button Left pressed' if ($mask & SDL_BUTTON_LMASK);
479
480 print 'Button Right pressed' if ($mask & SDL_BUTTON_RMASK);
481
482 print 'Button Middle pressed' if ($mask & SDL_BUTTON_MMASK);
483
484 print $x.','.$y;
485
486 The current button state is returned as a button $bitmask, which can be
487 tested using the the above constants
488
489 get_relative_mouse_state
490 Retrieves the current relative state of the mouse
491
492 my ($mask,$x,$y) = @{ SDL::Events::get_mouse_state( ) };
493
494 print 'Button Left pressed' if ($mask & SDL_BUTTON_LMASK);
495
496 print 'Button Right pressed' if ($mask & SDL_BUTTON_RMASK);
497
498 print 'Button Middle pressed' if ($mask & SDL_BUTTON_MMASK);
499
500 print $x.','.$y; # this is relative to the last position of the mouse
501
502 The current button state is returned as a button $bitmask, which can be
503 tested using the the above constants
504
505 get_app_state
506 Gets the state of the application
507
508 my $app_state = SDL::Events::get_app_state();
509
510 The $app_state is a bitwise combination of:
511
512 SDL_APPMOUSEFOCUS
513 Application has mouse focus
514
515 warn 'mouse focus' if $app_state & SDL_APPMOUSEFOCUS
516
517 SDL_APPINPUTFOCUS
518 Application has keyboard focus
519
520 warn 'keyboard focus' if $app_state & SDL_APPINPUTFOCUS
521
522 SDL_APPACTIVE
523 Application is visible
524
525 warn 'Application Visible' if $app_state & SDL_APPACTIVE
526
527 joystick_event_state
528 Enable/disable joystick event polling
529
530 my $status = SDL::Events::joystick_event_state( $state );
531
532 This function is used to enable or disable joystick event processing.
533 With joystick event processing disabled you will have to update
534 joystick states with SDL::Joystick::update and read the joystick
535 information manually. $state can be:
536
537 SDL_QUERY
538 SDL_ENABLE
539 SDL_IGNORE
540 Joystick event handling is default. Even if joystick event
541 processing is enabled, individual joysticks must be opened before
542 they generate events
543
544 Warning: Calling this function may delete all events currently in SDL's
545 event queue.
546
547 If $state is SDL_QUERY then the current state is returned, otherwise
548 the new processing state is returned.
549
551 SDL::Event, SDL::Video
552
554 See "AUTHORS" in SDL.
555
556
557
558perl v5.30.1 2020-01-30 SDL::Events(3)