1SDLx::App(3) User Contributed Perl Documentation SDLx::App(3)
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6 SDLx::App - a SDL perl extension
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9 Extension
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12 use SDL;
13 use SDLx::App;
14 use SDL::Event;
15 use SDL::Events;
16
17 my $app = SDLx::App->new(
18 title => 'Application Title',
19 width => 640,
20 height => 480,
21 depth => 32
22 );
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24 This is the manual way of doing things
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26 my $event = SDL::Event->new; # create a new event
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28 SDL::Events::pump_events();
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30 while ( SDL::Events::poll_event($event) ) {
31 my $type = $event->type(); # get event type
32 print $type;
33 exit if $type == SDL_QUIT;
34 }
35
36 An alternative to the manual Event processing is through the
37 SDLx::Controller module. SDLx::App is a Controller so see the CALLBACKS
38 section below.
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41 SDLx::App controls the root window of the of your SDL based
42 application. It extends the SDL::Surface class, and provides an
43 interface to the window manager oriented functions.
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46 new
47 "SDLx::App::new" initializes the SDL, creates a new screen, and
48 initializes some of the window manager properties. "SDLx::App::new"
49 takes a series of named parameters:
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51 · title the window title. Defaults to the file name. Shorter alias:
52 't'
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54 · icon_title the icon title. Defaults to file name. Shortcut: 'it'
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56 · icon the icon itself. Defaults to none. Shortcut: 'i'
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58 · width Window width, in pixels. Defaults to 800. Shortcut: 'w'
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60 · height Window height, in pixels. Defaults to 600. Shortcut: 'h'
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62 · depth Screen depth. Defaults to 16. Shortcut: 'd'.
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64 · flags Any flags you want to pass to SDL::Video upon initialization.
65 Defaults to SDL_ANYFORMAT. Flags should be or'ed together if you're
66 passing more than one (flags => FOO|BAR). Shortcut: 'f'.
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68 · resizeable Set this to a true value to make the window resizeable
69 by the user. Default is off.
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71 · exit_on_quit Set this to a true value to make the app exit if a
72 SDL_QUIT event is triggered. Shortcut: 'eoq'.
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75 title()
76 title( $new_title )
77 title( $window_title, $icon_title )
78 "SDLx::App::title" takes 0, 1, or 2 arguments. If no parameter is
79 given, it returns the current application window title. If one
80 parameter is passed, both the window title and icon title will be set
81 to its value. If two parameters are passed the window title will be
82 set to the first, and the icon title to the second.
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84 delay( $ms )
85 "SDLx::App::delay" takes 1 argument, and will sleep the application for
86 that many ms.
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88 ticks
89 "SDLx::App::ticks" returns the number of ms since the application
90 began.
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92 error
93 "SDLx::App::error" returns the last error message set by the SDL.
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95 resize( $width, $height )
96 "SDLx::App::resize" takes a new width and height of the application.
97 Only works if the application was originally created with the resizable
98 option.
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100 fullscreen
101 "SDLx::App::fullscreen" toggles the application in and out of
102 fullscreen mode.
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104 iconify
105 "SDLx::App::iconify" iconifies the application window.
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107 grab_input( $CONSTANT )
108 "SDLx::App::grab_input" can be used to change the input focus behavior
109 of the application. It takes one argument, which should be one of the
110 following:
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112 · SDL_GRAB_QUERY
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114 · SDL_GRAB_ON
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116 · SDL_GRAB_OFF
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118 sync
119 "SDLx::App::sync" encapsulates the various methods of synchronizing the
120 screen with the current video buffer. "SDLx::App::sync" will do a
121 fullscreen update, using the double buffer or OpenGL buffer if
122 applicable. This is preferred to calling flip on the application
123 window.
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125 attribute( $attr )
126 attribute( $attr, $value )
127 "SDLx::App::attribute" allows one to get and set GL attributes. By
128 passing a value in addition to the attribute selector, the value will
129 be set. "SDL:::App::attribute" always returns the current value of the
130 given attribute, or Carp::confess on failure.
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133 "SDLx::App" is a "SDLx::Controller". Use the event, show and handlers
134 to run the app.
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136 use SDL;
137 use SDLx::App;
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139 use SDL::Event; #Where ever the event call back is processed
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141 my $app = SDLx::App->new( width => 200, height => 200);
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143 $app->add_event_handler( sub{
144 my ($event, $app) = @_;
145 return $_[0]->type == SDL_QUIT ? 0 : 1;
146 });
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148 $app->add_show_handler( sub{
149 my ($delta, $app) = @_;
150 $app->update;
151 } );
152
153 $app->add_move_handler( sub{
154 my ($step, $app, $t) = @_;
155 #calc your physics here
156 } );
157
158 $app->run();
159
160 see SDLx::Controller for more details.
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163 See "AUTHORS" in SDL.
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166 perl SDL::Surface SDL::Event SDL::OpenGL
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170perl v5.30.1 2020-01-30 SDLx::App(3)