1ALLEGRO_SHADER_TYPE(3) ALLEGRO_SHADER_TYPE(3)
2
3
4
6 ALLEGRO_SHADER_TYPE - Allegro 5 API
7
9 #include <allegro5/allegro.h>
10
11 typedef enum ALLEGRO_SHADER_TYPE ALLEGRO_SHADER_TYPE;
12
14 Used with al_attach_shader_source(3) and al_attach_shad‐
15 er_source_file(3) to specify how to interpret the attached source.
16
17 ALLEGRO_VERTEX_SHADER
18 A vertex shader is executed for each vertex it is used with.
19 The program will output exactly one vertex at a time.
20
21 When Allegro's graphics are being used then in addition to all
22 vertices of primitives from the primitives addon, each drawn
23 bitmap also consists of four vertices.
24
25 ALLEGRO_PIXEL_SHADER
26 A pixel shader is executed for each pixel it is used with. The
27 program will output exactly one pixel at a time - either in the
28 backbuffer or in the current target bitmap.
29
30 With Allegro's builtin graphics this means the shader is for ex‐
31 ample called for each destination pixel of the output of an
32 al_draw_bitmap(3) call.
33
34 A more accurate term for pixel shader would be fragment shader
35 since one final pixel in the target bitmap is not necessarily
36 composed of only a single output but of multiple fragments (for
37 example when multi-sampling is being used).
38
40 5.1.0
41
42
43
44Allegro reference manual ALLEGRO_SHADER_TYPE(3)