1fixup_datafile(3) Allegro manual fixup_datafile(3)
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6 fixup_datafile - Fixes truecolor images in compiled datafiles. Allegro
7 game programming library.
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10 #include <allegro.h>
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13 void fixup_datafile(DATAFILE *data);
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16 If you are using compiled datafiles (produced by the dat2s and dat2c
17 utilities) on a platform that doesn't support constructors (currently
18 any non GCC-based platform), or if the datafiles contain truecolor
19 images, you must call this function once after your set the video mode
20 that you will be using. This will ensure the datafiles are properly
21 initialised in the first case and convert the color values into the
22 appropriate format in the second case. It handles flipping between RGB
23 and BGR formats, and converting between different color depths whenever
24 that can be done without changing the size of the image (ie. changing
25 15<->16-bit hicolor for both bitmaps and RLE sprites, and 24<->32-bit
26 truecolor for RLE sprites).
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28 Note that you can only call this once and expect it to work correctly,
29 because after the call the DATAFILE you fixed up is permanently con‐
30 verted to whatever is the current component ordering for your screen
31 mode. If you call fixup_datafile again, the function assumes you have a
32 freshly loaded datafile. It cannot "undo" the previous conversion.
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34 If your program supports changing resolution and/or color depth during
35 runtime, you have two choices: either call fixup_datafile() just once
36 and hope that the component ordering and bit depth doesn't change when
37 the screen mode changes (unlikely). Or, you can reload your datafiles
38 when the screen mode changes.
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42 set_gfx_mode(3), set_color_conversion(3)
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46Allegro version 4.4.3 fixup_datafile(3)