1get_executable_name(3) Allegro manual get_executable_name(3)
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6 get_executable_name - Obtains the full path to the current executable.
7 Allegro game programming library.
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10 #include <allegro.h>
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13 void get_executable_name(char *buf, int size);
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16 Fills `buf' with the full path to the current executable, writing at
17 most `size' bytes. This generally comes from `argv[0]' but on Unix
18 systems it tries to get the information from the `/proc' filesystem
19 first, searching the directories specified in `$PATH' if necessary. If
20 this fails too, it tries to find the executable name from the output of
21 the `ps' command, using `argv[0]' only as a last resort if all other
22 options fail. Example:
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24 char name[200];
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26 get_executable_name(name, sizeof(name));
27 allegro_message("Running `%s'\n", name);
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32Allegro version 4.4.3 get_executable_name(3)