1play_sample(3) Allegro manual play_sample(3)
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6 play_sample - Plays a sample. Allegro game programming library.
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9 #include <allegro.h>
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12 int play_sample(const SAMPLE *spl, int vol, int pan, int freq, int
13 loop);
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16 Triggers a sample at the specified volume, pan position, and frequency.
17 The parameters `vol' and `pan' range from 0 (min/left) to 255
18 (max/right). Frequency is relative rather than absolute: 1000 repreā
19 sents the frequency that the sample was recorded at, 2000 is twice
20 this, etc. If `loop' is not zero, the sample will repeat until you call
21 stop_sample(), and can be manipulated while it is playing by calling
22 adjust_sample(). Example:
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24 /* Scream from the left speaker, twice the freq. */
25 int sound = play_sample(scream, 255, 0, 2000, 0);
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28 Returns the voice number that was allocated for the sample or negative
29 if no voices were available.
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33 install_sound(3), load_sample(3), adjust_sample(3), stop_sample(3),
34 exsample(3), exsprite(3)
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38Allegro version 4.4.3 play_sample(3)