1request_video_bitmap(3) Allegro manual request_video_bitmap(3)
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6 request_video_bitmap - Triple buffering page flip request. Allegro game
7 programming library.
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10 #include <allegro.h>
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13 int request_video_bitmap(BITMAP *bitmap);
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16 This function is used for triple buffering. It requests a page flip to
17 display the specified video bitmap object, but returns immediately
18 rather than waiting for a retrace. The flip will then take place during
19 the next vertical retrace, but you can carry on running other code in
20 the meantime and use the poll_scroll() routine to detect when the flip
21 has actually taken place. Triple buffering is only possible on certain
22 hardware: see the comments about request_scroll(). Example:
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24 int current_page;
25 BITMAP *video_page[3];
26 ...
27 /* Create pages for page flipping */
28 video_page[0] = create_video_bitmap(SCREEN_W, SCREEN_H);
29 video_page[1] = create_video_bitmap(SCREEN_W, SCREEN_H);
30 video_page[2] = create_video_bitmap(SCREEN_W, SCREEN_H);
31 current_page = 0;
32 ...
33 /* draw the screen and flip pages */
34 draw_screen(video_page[current_page]);
35 do {
36 } while (poll_scroll());
37 request_video_bitmap(video_page[current_page]);
38 current_page = (current_page+1)%3;
39 ...
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42 Returns zero on success and non-zero on failure.
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46 poll_scroll(3), request_scroll(3), gfx_capabilities(3), cre‐
47 ate_video_bitmap(3), scroll_screen(3), ex3buf(3), exupdate(3)
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51Allegro version 4.4.3 request_video_bitmap(3)