1Math::PlanePath::HilberUtsCeurrvCeo(n3t)ributed Perl DocMuamtehn:t:aPtliaonnePath::HilbertCurve(3)
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6 Math::PlanePath::HilbertCurve -- 2x2 self-similar quadrant traversal
7
9 use Math::PlanePath::HilbertCurve;
10 my $path = Math::PlanePath::HilbertCurve->new;
11 my ($x, $y) = $path->n_to_xy (123);
12
14 This path is an integer version of the curve described by David Hilbert
15 in 1891 for filling a unit square. It traverses a quadrant of the
16 plane one step at a time in a self-similar 2x2 pattern,
17
18 ...
19 | |
20 7 | 63--62 49--48--47 44--43--42
21 | | | | | |
22 6 | 60--61 50--51 46--45 40--41
23 | | | |
24 5 | 59 56--55 52 33--34 39--38
25 | | | | | | | |
26 4 | 58--57 54--53 32 35--36--37
27 | |
28 3 | 5---6 9--10 31 28--27--26
29 | | | | | | | |
30 2 | 4 7---8 11 30--29 24--25
31 | | | |
32 1 | 3---2 13--12 17--18 23--22
33 | | | | | |
34 Y=0 | 0---1 14--15--16 19--20--21
35 +----------------------------------
36 X=0 1 2 3 4 5 6 7
37
38 The start is a sideways U shape N=0 to N=3, then four of those are put
39 together in an upside-down U as
40
41 5,6 9,10
42 4,7--- 8,11
43 | |
44 3,2 13,12
45 0,1 14,15--
46
47 The orientation of the sub parts ensure the starts and ends are
48 adjacent, so 3 next to 4, 7 next to 8, and 11 next to 12.
49
50 The process repeats, doubling in size each time and alternately
51 sideways or upside-down U with invert and/or transpose as necessary in
52 the sub-parts.
53
54 The pattern is sometimes drawn with the first step 0->1 upwards instead
55 of to the right. Right is used here since that's what most of the
56 other PlanePaths do. Swap X and Y for upwards first instead.
57
58 See examples/hilbert-path.pl for a sample program printing the path
59 pattern in ascii.
60
61 Level Ranges
62 Within a power-of-2 square 2x2, 4x4, 8x8, 16x16 etc (2^k)x(2^k) at the
63 origin, all the N values 0 to 2^(2*k)-1 are within the square. The
64 maximum 3, 15, 63, 255 etc 2^(2*k)-1 is alternately at the top left or
65 bottom right corner.
66
67 Because each step is by 1, the distance along the curve between two X,Y
68 points is the difference in their N values (as from "xy_to_n()").
69
70 On the X=Y diagonal N=0,2,8,10,32,etc is the integers using only digits
71 0 and 2 in base 4, or equivalently have even-numbered bits 0, like
72 x0y0...z0.
73
74 Locality
75 The Hilbert curve is fairly well localized in the sense that a small
76 rectangle (or other shape) is usually a small range of N. This
77 property is used in some database systems to store X,Y coordinates with
78 the Hilbert curve N as an index. A search through an 2-D region is
79 then usually a fairly modest linear search through N values.
80 "rect_to_n_range()" gives exact N range for a rectangle, or see
81 "Rectangle to N Range" below for calculating on any shape.
82
83 The N range can be large when crossing sub-parts. In the sample above
84 it can be seen for instance adjacent points X=0,Y=3 and X=0,Y=4 have
85 rather widely spaced N values 5 and 58.
86
87 Fractional X,Y values can be indexed by extending the N calculation
88 down into X,Y binary fractions. The code here doesn't do that, but
89 could be pressed into service by moving the binary point in X and Y an
90 even number of places, the same in each. (An odd number of bits would
91 require swapping X,Y to compensate for the alternating transpose in
92 part 0.) The resulting integer N is then divided down by a
93 corresponding multiple-of-4 binary places.
94
96 See "FUNCTIONS" in Math::PlanePath for behaviour common to all path
97 classes.
98
99 "$path = Math::PlanePath::HilbertCurve->new ()"
100 Create and return a new path object.
101
102 "($x,$y) = $path->n_to_xy ($n)"
103 Return the X,Y coordinates of point number $n on the path. Points
104 begin at 0 and if "$n < 0" then the return is an empty list.
105
106 Fractional positions give an X,Y position along a straight line
107 between the integer positions. Integer positions are always just 1
108 apart either horizontally or vertically, so the effect is that the
109 fraction part is an offset along either $x or $y.
110
111 "$n = $path->xy_to_n ($x,$y)"
112 Return an integer point number for coordinates "$x,$y". Each
113 integer N is considered the centre of a unit square and an "$x,$y"
114 within that square returns N.
115
116 "($n_lo, $n_hi) = $path->rect_to_n_range ($x1,$y1, $x2,$y2)"
117 The returned range is exact, meaning $n_lo and $n_hi are the
118 smallest and biggest in the rectangle.
119
120 Level Methods
121 "($n_lo, $n_hi) = $path->level_to_n_range($level)"
122 Return "(0, 4**$level - 1)".
123
125 N to X,Y
126 Converting N to X,Y coordinates is reasonably straightforward. The top
127 two bits of N is a configuration
128
129 3--2 1--2
130 | or transpose | |
131 0--1 0 3
132
133 according to whether it's an odd or even bit-pair position. Then
134 within each of the "3" sub-parts there's also inverted forms
135
136 1--0 3 0
137 | | |
138 2--3 2--1
139
140 Working N from high to low with a state variable can record whether
141 there's a transpose, an invert, or both, being four states altogether.
142 A bit pair 0,1,2,3 from N then gives a bit each of X,Y according to the
143 configuration and a new state which is the orientation of that sub-
144 part. William Gosper's HAKMEM item 115 has this with tables for the
145 state and X,Y bits,
146
147 <http://www.inwap.com/pdp10/hbaker/hakmem/topology.html#item115>
148
149 And C++ code based on that in Jorg Arndt's book,
150
151 <http://www.jjj.de/fxt/#fxtbook> (section 1.31.1)
152
153 It also works to process N from low to high, at each stage applying any
154 transpose (swap X,Y) and/or invert (bitwise NOT) to the low X,Y bits
155 generated so far. This works because there's no "reverse" sections, or
156 since the curve is the same forward and reverse. Low to high saves
157 locating the top bits of N, but if using bignums then the bitwise
158 inverts of the full X,Y values will be much more work.
159
160 X,Y to N
161 X,Y to N can follow the table approach from high to low taking one bit
162 from X and Y each time. The state table of N-pair -> X-bit,Y-bit is
163 reversible, and a new state is based on the N-pair thus obtained (or
164 could be based on the X,Y bits if that mapping is combined into the
165 state transition table).
166
167 Rectangle to N Range
168 An easy over-estimate of the maximum N in a region can be had by
169 finding the next bigger (2^k)x(2^k) square enclosing the region. This
170 means the biggest X or Y rounded up to the next power of 2, so
171
172 find lowest k with 2^k > max(X,Y)
173 N_max = 2^(2k) - 1
174
175 Or equivalently rounding down to the next lower power of 2,
176
177 find highest k with 2^k <= max(X,Y)
178 N_max = 2^(2*(k+1)) - 1
179
180 An exact N range can be found by following the high to low N to X,Y
181 procedure above. Start at the 2^(2k) bit pair position in an N bigger
182 than the desired region and choose 2 bits for N to give a bit each of X
183 and Y. The X,Y bits are based on the state table as above and the bits
184 chosen for N are those for which the resulting X,Y sub-square overlaps
185 some of the target region. The smallest N similarly, choosing the
186 smallest bit pair for N which overlaps.
187
188 The biggest and smallest N digit for a sub-part can be found with a
189 lookup table. The X range might cover one or both sub-parts, and the Y
190 range similarly, for a total 9 possible configurations. Then a table
191 of state+coverage -> digit gives the minimum and maximum N bit-pair,
192 and state+digit gives a new state the same as X,Y to N.
193
194 Biggest and smallest N must be calculated with separate state and X,Y
195 values since they track down different N bits and thus different
196 states. But they take the same number of steps from an enclosing level
197 down to level 0 and can thus be done in a single loop.
198
199 The N range for any shape can be found this way, not just a rectangle
200 like "rect_to_n_range()". At each level the procedure only depends on
201 asking which combination of the four sub-parts overlaps some of the
202 target area.
203
204 Direction
205 Each step between successive N values is always 1 up, down, left or
206 right. The next direction can be calculated from N in the high-to-low
207 procedure above by watching for the lowest non-3 digit and noting the
208 direction from that digit towards digit+1. That can be had from the
209 state+digit -> X,Y table looking up digit and digit+1, or alternatively
210 a further table encoding state+digit -> direction.
211
212 The reason for taking only the lowest non-3 digit is that in a 3 sub-
213 part the direction it goes is determined by the next higher level. For
214 example at N=11 the direction is down for the inverted-U of the next
215 higher level N=0,4,8,12.
216
217 This non-3 (or non whatever highest digit) is a general procedure and
218 can be used on any state-based high-to-low procedure of self-similar
219 curves. In the current code it's used to apply a fractional part of N
220 in the correct direction but is not otherwise made directly available.
221
222 Because the Hilbert curve has no "reversal" sections it also works to
223 build a direction from low to high N digits. 1 and 2 digits make no
224 change to the orientation, 0 digit is a transpose, and a 3 digit is a
225 rotate and transpose, except that low 3s are transpose-only (no rotate)
226 for the same reason as taking the lowest non-3 above.
227
228 Jorg Arndt in the fxtbook above notes the direction can be obtained
229 just by counting 3s in n and -n (the twos-complement). This numbers
230 segments starting n=1, unlike PlanePath here starting N=0, so it
231 becomes
232
233 N+1 count 3s / 0 mod 2 S or E
234 \ 1 mod 2 N or W
235
236 -(N+1) count 3s / 0 mod 2 N or E
237 \ 1 mod 2 S or W
238
239 For the twos-complement negation an even number of base-4 digits of N
240 must be taken. Because -(N+1) = ~N, ie. a ones-complement, the second
241 part is also
242
243 N count 0s / 0 mod 2 N or E
244 in even num digits \ 1 mod 2 S or W
245
246 Putting the two together then
247
248 N count 0s N+1 count 3s direction (0=E,1=N,etc)
249 in base 4 in base 4
250
251 0 mod 2 0 mod 2 0
252 1 mod 2 0 mod 2 3
253 0 mod 2 1 mod 2 1
254 1 mod 2 1 mod 2 2
255
256 Segments in Direction
257 The number of segments in each direction is calculated in
258
259 Sergey Kitaev, Toufik Mansour and Patrice Séébold, "Generating the
260 Peano Curve and Counting Occurrences of Some Patterns", Journal of
261 Automata, Languages and Combinatorics, volume 9, number 4, 2004,
262 pages 439-455.
263 <https://personal.cis.strath.ac.uk/sergey.kitaev/publications.html>
264 <https://personal.cis.strath.ac.uk/sergey.kitaev/index_files/Papers/peano.ps>
265
266 (Preprint as Sergey Kitaev and Toufik Mansour, "The Peano Curve and
267 Counting Occurrences of Some Patterns", October 2002.
268 <http://arxiv.org/abs/math/0210268/>, version 1.)
269
270 Their form is based on keeping the top-most U shape fixed and expanding
271 sub-parts. This means the end segments alternate vertical and
272 horizontal in successive expansion levels.
273
274 direction k=1 2 2
275 1 to 4 *---* *---*
276 2 1| 3| |1 |3
277 1 *---* * *---* *
278 | 1| |3 1| 4 2 4 |3
279 4--- ---2 * * *---* *---*
280 | 1| |3 k=2
281 3 *---* *---*
282 2 2
283
284 count segments in direction, for k >= 1
285 d(1,k) = 4^(k-1) = 1,4,16,64,256,1024,4096,...
286 d(2,k) = 4^(k-1) + 2^(k-1) - 1 = 1,5,19,71,271,1055,4159,...
287 d(3,k) = 4^(k-1) = 1,4,16,64,256,1024,4096,...
288 d(4,k) = 4^(k-1) - 2^(k-1) = 0,2,12,56,240, 992,4032,...
289 (A000302, A099393, A000302, A020522)
290
291 total segments d(1,k)+d(2,k)+d(3,k)+d(4,k) = 4^k - 1
292
293 The form in the path here keeps the first segment direction fixed.
294 This means a transpose 1<->2 and 3<->4 in odd levels. The result is to
295 take the alternate d values as follows. For k=0 there is a single
296 point N=0 so no line segments at all and so c(dir,0)=0.
297
298 first 4^k-1 segments
299
300 c(1,k) = / 0 if k=0
301 North | 4^(k-1) + 2^(k-1) - 1 if k odd >= 1
302 \ 4^(k-1) if k even >= 2
303 = 0, 1, 4, 19, 64, 271, 1024, 4159, 16384, ...
304
305
306 c(2,k) = / 0 if k=0
307 East | 4^(k-1) if k odd >= 1
308 \ 4^(k-1) + 2^(k-1) - 1 if k even >= 2
309 = 0, 1, 5, 16, 71, 256, 1055, 4096, 16511, ...
310
311 c(3,k) = / 0 if k=0
312 South | 4^(k-1) - 2^(k-1) if k odd >= 1
313 \ 4^(k-1) if k even >= 2
314 = 0, 0, 4, 12, 64, 240, 1024, 4032, 16384, ...
315
316 c(4,k) = / 0 if k=0
317 West | 4^(k-1) if k odd >= 1
318 \ 4^(k-1) - 2^(k-1) if k even >= 2
319 = 0, 1, 2, 16, 56, 256, 992, 4096, 16256, ...
320
321 The segment N=4^k-1 to N=4^k is North (direction 1) when k odd, or East
322 (direction 2) when k even. That could be added to the respective cases
323 in c(1,k) and c(2,k) if desired.
324
325 Hamming Distance
326 The Hamming distance between integers X and Y is the number of bit
327 positions where the two values differ when written in binary. On the
328 Hilbert curve each bit-pair of N becomes a bit of X and a bit of Y,
329
330 N X Y
331 ------ --- ---
332 0 = 00 0 0
333 1 = 01 1 0 <- difference 1 bit
334 2 = 10 1 1
335 3 = 11 0 1 <- difference 1 bit
336
337 So the Hamming distance for N=0to3 is 1 at N=1 and N=3. As higher
338 levels these the X,Y bits may be transposed (swapped) or rotated by 180
339 or both. A transpose swapping X<->Y doesn't change the bit difference.
340 A rotate by 180 is a flip 0<->1 of the bit in each X and Y, so that
341 doesn't change the bit difference either.
342
343 On that basis the Hamming distance X,Y is the number of base4 digits of
344 N which are 01 or 11. If bit positions are counted from 0 for the
345 least significant bit then
346
347 X,Y coordinates of N
348 HammingDist(X,Y) = count 1-bits at even bit positions in N
349 = 0,1,0,1, 1,2,1,2, 0,1,0,1, 1,2,1,2, ... (A139351)
350
351 See also "Hamming Distance" in Math::PlanePath::CornerReplicate which
352 is the same formula, but arising directly from 01 or 11, no transpose
353 or rotate.
354
356 This path is in Sloane's OEIS in several forms,
357
358 <http://oeis.org/A059252> (etc)
359
360 A059253 X coord
361 A059252 Y coord
362 A059261 X+Y
363 A059285 X-Y
364 A163547 X^2+Y^2 = radius squared
365 A139351 HammingDist(X,Y)
366 A059905 X xor Y, being ZOrderCurve X
367
368 A163365 sum N on diagonal
369 A163477 sum N on diagonal, divided by 4
370 A163482 N values on X axis
371 A163483 N values on Y axis
372 A062880 N values on diagonal X=Y (digits 0,2 in base 4)
373
374 A163538 dX -1,0,1 change in X
375 A163539 dY -1,0,1 change in Y
376 A163540 absolute direction of each step (0=E,1=S,2=W,3=N)
377 A163541 absolute direction, swapped X,Y
378 A163542 relative direction (ahead=0,right=1,left=2)
379 A163543 relative direction, swapped X,Y
380
381 A083885 count East segments N=0 to N=4^k (first 4^k segs)
382
383 A163900 distance dX^2+dY^2 between Hilbert and ZOrder
384 A165464 distance dX^2+dY^2 between Hilbert and Peano
385 A165466 distance dX^2+dY^2 between Hilbert and transposed Peano
386 A165465 N where Hilbert and Peano have same X,Y
387 A165467 N where Hilbert and Peano have transposed same X,Y
388
389 The following take points of the plane in various orders, each value in
390 the sequence being the N of the Hilbert curve at those positions.
391
392 A163355 N by the ZOrderCurve points sequence
393 A163356 inverse, ZOrderCurve by Hilbert points order
394 A166041 N by the PeanoCurve points sequence
395 A166042 inverse, PeanoCurve N by Hilbert points order
396 A163357 N by diagonals like Math::PlanePath::Diagonals with
397 first Hilbert step along same axis the diagonals start
398 A163358 inverse
399 A163359 N by diagonals, transposed start along the opposite axis
400 A163360 inverse
401 A163361 A163357 + 1, numbering the Hilbert N's from N=1
402 A163362 inverse
403 A163363 A163355 + 1, numbering the Hilbert N's from N=1
404 A163364 inverse
405
406 These sequences are permutations of the integers since all X,Y
407 positions of the first quadrant are covered by each path (Hilbert,
408 ZOrder, Peano). The inverse permutations can be thought of taking X,Y
409 positions in the Hilbert order and asking what N the ZOrder, Peano or
410 Diagonals path would put there.
411
412 The A163355 permutation by ZOrderCurve can be considered for repeats or
413 cycles,
414
415 A163905 ZOrderCurve permutation A163355 applied twice
416 A163915 ZOrderCurve permutation A163355 applied three times
417 A163901 fixed points (N where X,Y same in both curves)
418 A163902 2-cycle points
419 A163903 3-cycle points
420 A163890 cycle lengths, points by N
421 A163904 cycle lengths, points by diagonals
422 A163910 count of cycles in 4^k blocks
423 A163911 max cycle length in 4^k blocks
424 A163912 LCM of cycle lengths in 4^k blocks
425 A163914 count of 3-cycles in 4^k blocks
426 A163909 those counts for even k only
427 A163891 N of previously unseen cycle length
428 A163893 first differences of those A163891
429 A163894 smallest value not an n-cycle
430 A163895 position of new high in A163894
431 A163896 value of new high in A163894
432
433 A163907 ZOrderCurve permutation twice, on points by diagonals
434 A163908 inverse of this
435
436 See examples/hilbert-oeis.pl for a sample program printing the A163359
437 permutation values.
438
440 Math::PlanePath, Math::PlanePath::HilbertSides,
441 Math::PlanePath::HilbertSpiral
442
443 Math::PlanePath::PeanoCurve, Math::PlanePath::ZOrderCurve,
444 Math::PlanePath::BetaOmega, Math::PlanePath::KochCurve
445
446 Math::Curve::Hilbert, Algorithm::SpatialIndex::Strategy::QuadTree
447
448 David Hilbert, "Ueber die stetige Abbildung einer Line auf ein
449 Flächenstück", Mathematische Annalen, volume 38, number 3, p459-460,
450 DOI 10.1007/BF01199431.
451 <http://www.springerlink.com/content/v1u6427kk33k8j56/>
452 <http://notendur.hi.is/oddur/hilbert/gcs-wrapper-1.pdf>
453
455 <http://user42.tuxfamily.org/math-planepath/index.html>
456
458 Copyright 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 Kevin
459 Ryde
460
461 This file is part of Math-PlanePath.
462
463 Math-PlanePath is free software; you can redistribute it and/or modify
464 it under the terms of the GNU General Public License as published by
465 the Free Software Foundation; either version 3, or (at your option) any
466 later version.
467
468 Math-PlanePath is distributed in the hope that it will be useful, but
469 WITHOUT ANY WARRANTY; without even the implied warranty of
470 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
471 General Public License for more details.
472
473 You should have received a copy of the GNU General Public License along
474 with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.
475
476
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478perl v5.32.0 2020-07-28 Math::PlanePath::HilbertCurve(3)