1Math::PlanePath::HilberUtsCeurrvCeo(n3t)ributed Perl DocMuamtehn:t:aPtliaonnePath::HilbertCurve(3)
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6 Math::PlanePath::HilbertCurve -- 2x2 self-similar quadrant traversal
7
9 use Math::PlanePath::HilbertCurve;
10 my $path = Math::PlanePath::HilbertCurve->new;
11 my ($x, $y) = $path->n_to_xy (123);
12
14 This path is an integer version of the curve described by Hilbert in
15 1891 for filling a unit square. It traverses a quadrant of the plane
16 one step at a time in a self-similar 2x2 pattern,
17
18 David Hilbert, "Ueber die stetige Abbildung einer Linie auf ein
19 Flächenstück", Mathematische Annalen, volume 38, number 3, 1891,
20 pages 459-460, DOI 10.1007/BF01199431.
21
22 ...
23 | |
24 7 | 63--62 49--48--47 44--43--42
25 | | | | | |
26 6 | 60--61 50--51 46--45 40--41
27 | | | |
28 5 | 59 56--55 52 33--34 39--38
29 | | | | | | | |
30 4 | 58--57 54--53 32 35--36--37
31 | |
32 3 | 5---6 9--10 31 28--27--26
33 | | | | | | | |
34 2 | 4 7---8 11 30--29 24--25
35 | | | |
36 1 | 3---2 13--12 17--18 23--22
37 | | | | | |
38 Y=0 | 0---1 14--15--16 19--20--21
39 +----------------------------------
40 X=0 1 2 3 4 5 6 7
41
42 The start is a sideways U shape N=0 to N=3, then four of those are put
43 together in an upside-down U as
44
45 5,6 9,10
46 4,7--- 8,11
47 | |
48 3,2 13,12
49 0,1 14,15--
50
51 The orientation of the sub parts ensure the starts and ends are
52 adjacent, so 3 next to 4, 7 next to 8, and 11 next to 12.
53
54 The process repeats, doubling in size each time and alternately
55 sideways or upside-down U with invert and/or transpose as necessary in
56 the sub-parts.
57
58 The pattern is sometimes drawn with the first step 0->1 upwards instead
59 of to the right. First step right is used here for consistency with
60 other PlanePaths. Swap X and Y for upwards first instead.
61
62 See examples/hilbert-path.pl for a sample program printing the path
63 pattern in ascii.
64
65 Level Ranges
66 Within a power-of-2 square 2x2, 4x4, 8x8, 16x16 etc (2^k)x(2^k) at the
67 origin, all the N values 0 to 2^(2*k)-1 are within the square. The
68 maximum 3, 15, 63, 255 etc 2^(2*k)-1 is alternately at the top left or
69 bottom right corner.
70
71 Because each step is by 1, the distance along the curve between two X,Y
72 points is the difference in their N values (as from xy_to_n()).
73
74 On the X=Y diagonal N=0,2,8,10,32,etc is the integers using only digits
75 0 and 2 in base 4, or equivalently have even-numbered bits 0, like
76 x0y0...z0.
77
78 Locality
79 The Hilbert curve is fairly well localized in the sense that a small
80 rectangle (or other shape) is usually a small range of N. This
81 property is used in some database systems to store X,Y coordinates
82 using the resulting Hilbert curve N as an index. A search through a
83 2-D region is then usually a fairly modest linear search through N
84 values. rect_to_n_range() gives exact N range for a rectangle, or see
85 notes "Rectangle to N Range" below for calculating on any shape.
86
87 The N range can be large when crossing sub-parts. In the sample above
88 it can be seen for instance adjacent points X=0,Y=3 and X=0,Y=4 have
89 rather widely spaced N values 5 and 58.
90
91 Fractional X,Y values can be indexed by extending the N calculation
92 down into X,Y binary fractions. The code here doesn't do that, but
93 could be pressed into service by moving the binary point in X and Y an
94 even number of places, the same in each. (An odd number of bits would
95 require swapping X,Y to compensate for the alternating transpose in
96 part 0.) The resulting integer N is then divided down by a
97 corresponding multiple-of-4 binary places.
98
100 See "FUNCTIONS" in Math::PlanePath for behaviour common to all path
101 classes.
102
103 "$path = Math::PlanePath::HilbertCurve->new ()"
104 Create and return a new path object.
105
106 "($x,$y) = $path->n_to_xy ($n)"
107 Return the X,Y coordinates of point number $n on the path. Points
108 begin at 0 and if "$n < 0" then the return is an empty list.
109
110 Fractional positions give an X,Y position along a straight line
111 between the integer positions. Integer positions are always just 1
112 apart either horizontally or vertically, so the effect is that the
113 fraction part is an offset along either $x or $y.
114
115 "$n = $path->xy_to_n ($x,$y)"
116 Return an integer point number for coordinates "$x,$y". Each
117 integer N is considered the centre of a unit square and an "$x,$y"
118 within that square returns N.
119
120 "($n_lo, $n_hi) = $path->rect_to_n_range ($x1,$y1, $x2,$y2)"
121 The returned range is exact, meaning $n_lo and $n_hi are the
122 smallest and biggest in the rectangle.
123
124 Level Methods
125 "($n_lo, $n_hi) = $path->level_to_n_range($level)"
126 Return "(0, 4**$level - 1)".
127
129 N to X,Y
130 Converting N to X,Y coordinates is reasonably straightforward. The top
131 two bits of N is a configuration
132
133 3--2 1--2
134 | or transpose | |
135 0--1 0 3
136
137 according to whether it's an odd or even bit-pair position. Then
138 within each of the "3" sub-parts there's also inverted forms
139
140 1--0 3 0
141 | | |
142 2--3 2--1
143
144 Working N from high to low with a state variable can record whether
145 there's a transpose, an invert, or both, being four states altogether.
146 A bit pair 0,1,2,3 from N then gives a bit each of X,Y according to the
147 configuration and a new state which is the orientation of that sub-
148 part. Bill Gosper's HAKMEM item 115 has this with either bit
149 operations or a table for the state and X,Y bits,
150
151 <https://dspace.mit.edu/handle/1721.1/6086>,
152 <http://www.inwap.com/pdp10/hbaker/hakmem/topology.html#item115>
153
154 And C++ code based on that in Jorg Arndt's book,
155
156 <http://www.jjj.de/fxt/#fxtbook> (section 1.31.1)
157
158 It also works to process N from low to high, at each stage applying any
159 transpose (swap X,Y) and/or invert (bitwise NOT) to the low X,Y bits
160 generated so far. This works because there's no "reverse" sections, or
161 equivalently the curve is the same forward and reverse. Low to high
162 saves locating the top bits of N, but if using bignums then the bitwise
163 inverts of the full X,Y values will be much more work.
164
165 X,Y to N
166 X,Y to N can follow the table approach from high to low taking one bit
167 from X and Y each time. The state table of N-pair -> X-bit,Y-bit is
168 reversible, and a new state is based on the N-pair thus obtained (or
169 could be based on the X,Y bits if that mapping is combined into the
170 state transition table).
171
172 Rectangle to N Range
173 An easy over-estimate of the maximum N in a region can be had by
174 finding the next bigger (2^k)x(2^k) square enclosing the region. This
175 means the biggest X or Y rounded up to the next power of 2, so
176
177 find lowest k with 2^k > max(X,Y)
178 N_max = 2^(2k) - 1
179
180 Or equivalently rounding down to the next lower power of 2,
181
182 find highest k with 2^k <= max(X,Y)
183 N_max = 2^(2*(k+1)) - 1
184
185 An exact N range can be found by following the high to low N to X,Y
186 procedure above. Start at the 2^(2k) bit pair position in an N bigger
187 than the desired region and choose 2 bits for N to give a bit each of X
188 and Y. The X,Y bits are based on the state table as above and the bits
189 chosen for N are those for which the resulting X,Y sub-square overlaps
190 some of the target region. The smallest N similarly, choosing the
191 smallest bit pair for N which overlaps.
192
193 The biggest and smallest N digit for a sub-part can be found with a
194 lookup table. The X range might cover one or both sub-parts, and the Y
195 range similarly, for a total 4 possible configurations. Then a table
196 of state+coverage -> digit gives the minimum and maximum N bit-pair,
197 and state+digit gives a new state the same as X,Y to N.
198
199 Biggest and smallest N must be calculated with separate state and X,Y
200 values since they track down different N bits and thus different
201 states. But they take the same number of steps from an enclosing level
202 down to level 0 and can thus be done in a single loop.
203
204 The N range for any shape can be found this way, not just a rectangle
205 like rect_to_n_range(). At each level the procedure only depends on
206 asking which of the four sub-parts overlaps some of the target area.
207
208 Direction
209 Each step between successive N values is always 1 up, down, left or
210 right. The next direction can be calculated from N in the high-to-low
211 procedure above by watching for the lowest non-3 digit and noting the
212 direction from that digit towards digit+1. That can be had from the
213 state+digit -> X,Y table looking up digit and digit+1, or alternatively
214 a further table encoding state+digit -> direction.
215
216 The reason for taking only the lowest non-3 digit is that in a 3 sub-
217 part the direction it goes is determined by the next higher level. For
218 example at N=11 the direction is down for the inverted-U of the next
219 higher level N=0,4,8,12.
220
221 This non-3 (or non whatever highest digit) is a general procedure and
222 can be used on any state-based high-to-low procedure of self-similar
223 curves. In the current code, it's used to apply a fractional part of N
224 in the correct direction but is not otherwise made directly available.
225
226 Because the Hilbert curve has no "reverse" sections it also works to
227 build a direction from low to high N digits. 1 and 2 digits make no
228 change to the orientation, 0 digit is a transpose, and a 3 digit is a
229 rotate and transpose, except that low 3s are transpose-only (no rotate)
230 for the same reason as taking the lowest non-3 above.
231
232 Jorg Arndt in the fxtbook above notes the direction can be obtained
233 just by counting 3s in n and -n (the twos-complement). This numbers
234 segments starting n=1, unlike PlanePath here starting N=0, so it
235 becomes
236
237 N+1 count 3s / 0 mod 2 S or E
238 \ 1 mod 2 N or W
239
240 -(N+1) count 3s / 0 mod 2 N or E
241 \ 1 mod 2 S or W
242
243 For the twos-complement negation, an even number of base-4 digits of N
244 must be taken. Because -(N+1) = ~N, ie. a ones-complement, the second
245 part is also
246
247 N count 0s / 0 mod 2 N or E
248 in even num digits \ 1 mod 2 S or W
249
250 Putting the two together then
251
252 N count 0s N+1 count 3s direction (0=E,1=N,etc)
253 in base 4 in base 4
254
255 0 mod 2 0 mod 2 0
256 1 mod 2 0 mod 2 3
257 0 mod 2 1 mod 2 1
258 1 mod 2 1 mod 2 2
259
260 Segments in Direction
261 The number of segments in each direction is calculated in
262
263 Sergey Kitaev, Toufik Mansour and Patrice Séébold, "Generating the
264 Peano Curve and Counting Occurrences of Some Patterns", Journal of
265 Automata, Languages and Combinatorics, volume 9, number 4, 2004,
266 pages 439-455.
267 <http://personal.strath.ac.uk/sergey.kitaev/publications.html>,
268 <http://www.jalc.de/issues/2004/issue_9_4/jalc-2004-439-455.php>
269
270 (Preprint as Sergey Kitaev and Toufik Mansour, "The Peano Curve and
271 Counting Occurrences of Some Patterns", October 2002.
272 <http://arxiv.org/abs/math/0210268/>.)
273
274 Their form is based on keeping the top-most U shape fixed and expanding
275 sub-parts. This means the end segments alternate vertical and
276 horizontal in successive expansion levels.
277
278 direction k=1 2 2
279 1 to 4 *---* *---*
280 2 1| 3| |1 |3
281 1 *---* * *---* *
282 | 1| |3 1| 4 2 4 |3
283 4--- ---2 * * *---* *---*
284 | 1| |3 k=2
285 3 *---* *---*
286 2 2
287
288 count segments in direction, for k >= 1
289 d(1,k) = 4^(k-1) = 1,4,16,64,256,1024,4096,...
290 d(2,k) = 4^(k-1) + 2^(k-1) - 1 = 1,5,19,71,271,1055,4159,...
291 d(3,k) = 4^(k-1) = 1,4,16,64,256,1024,4096,...
292 d(4,k) = 4^(k-1) - 2^(k-1) = 0,2,12,56,240, 992,4032,...
293 (A000302, A099393, A000302, A020522)
294
295 total segments d(1,k)+d(2,k)+d(3,k)+d(4,k) = 4^k - 1
296
297 The path form here keeps the first segment direction fixed. This means
298 a transpose 1<->2 and 3<->4 in odd levels. The result is to take the
299 alternate d values as follows. For k=0 there is a single point N=0 so
300 no line segments at all and so c(dir,0)=0.
301
302 first 4^k-1 segments
303
304 c(1,k) = / 0 if k=0
305 North | 4^(k-1) + 2^(k-1) - 1 if k odd >= 1
306 \ 4^(k-1) if k even >= 2
307 = 0, 1, 4, 19, 64, 271, 1024, 4159, 16384, ...
308
309
310 c(2,k) = / 0 if k=0
311 East | 4^(k-1) if k odd >= 1
312 \ 4^(k-1) + 2^(k-1) - 1 if k even >= 2
313 = 0, 1, 5, 16, 71, 256, 1055, 4096, 16511, ...
314
315 c(3,k) = / 0 if k=0
316 South | 4^(k-1) - 2^(k-1) if k odd >= 1
317 \ 4^(k-1) if k even >= 2
318 = 0, 0, 4, 12, 64, 240, 1024, 4032, 16384, ...
319
320 c(4,k) = / 0 if k=0
321 West | 4^(k-1) if k odd >= 1
322 \ 4^(k-1) - 2^(k-1) if k even >= 2
323 = 0, 1, 2, 16, 56, 256, 992, 4096, 16256, ...
324
325 The segment N=4^k-1 to N=4^k is North (direction 1) when k odd, or East
326 (direction 2) when k even. That could be added to the respective cases
327 in c(1,k) and c(2,k) if desired.
328
329 Hamming Distance
330 The Hamming distance between integers X and Y is the number of bit
331 positions where the two values differ when written in binary. On the
332 Hilbert curve each bit-pair of N becomes a bit of X and a bit of Y,
333
334 N X Y
335 ------ --- ---
336 0 = 00 0 0
337 1 = 01 1 0 <- difference 1 bit
338 2 = 10 1 1
339 3 = 11 0 1 <- difference 1 bit
340
341 So the Hamming distance for N=0to3 is 1 at N=1 and N=3. At higher
342 levels, these X,Y bits may be transposed (swapped) or rotated by 180 or
343 both. A transpose swapping X<->Y doesn't change the bit difference. A
344 rotate by 180 is a flip 0<->1 of the bit in both X and Y, so that
345 doesn't change the bit difference either.
346
347 On that basis, the Hamming distance X,Y is the number of base4 digits
348 of N which are 01 or 11. If bit positions are counted from 0 for the
349 least significant bit then
350
351 X,Y coordinates of N
352 HammingDist(X,Y) = count 1-bits at even bit positions in N
353 = 0,1,0,1, 1,2,1,2, 0,1,0,1, 1,2,1,2, ... (A139351)
354
355 See also "Hamming Distance" in Math::PlanePath::CornerReplicate which
356 is the same formula, but arising directly from 01 or 11, no transpose
357 or rotate.
358
360 This path is in Sloane's OEIS in several forms,
361
362 <http://oeis.org/A059252> (etc)
363
364 A059253 X coord
365 A059252 Y coord
366 A059261 X+Y
367 A059285 X-Y
368 A163547 X^2+Y^2 = radius squared
369 A139351 HammingDist(X,Y)
370 A059905 X xor Y, being ZOrderCurve X
371
372 A163365 sum N on diagonal
373 A163477 sum N on diagonal, divided by 4
374 A163482 N values on X axis
375 A163483 N values on Y axis
376 A062880 N values on diagonal X=Y (digits 0,2 in base 4)
377
378 A163538 dX -1,0,1 change in X
379 A163539 dY -1,0,1 change in Y
380 A163540 absolute direction of each step (0=E,1=N,2=W,3=S)
381 A163541 absolute direction, swapped X,Y
382 A163542 relative direction (ahead=0,right=1,left=2)
383 A163543 relative direction, swapped X,Y
384
385 A083885 count East segments N=0 to N=4^k (first 4^k segs)
386
387 A163900 distance dX^2+dY^2 between Hilbert and ZOrder
388 A165464 distance dX^2+dY^2 between Hilbert and Peano
389 A165466 distance dX^2+dY^2 between Hilbert and transposed Peano
390 A165465 N where Hilbert and Peano have same X,Y
391 A165467 N where Hilbert and Peano have transposed same X,Y
392
393 The following take points of the plane in various orders, each value in
394 the sequence being the N of the Hilbert curve at those positions.
395
396 A163355 N by the ZOrderCurve points sequence
397 A163356 inverse, ZOrderCurve by Hilbert points order
398 A166041 N by the PeanoCurve points sequence
399 A166042 inverse, PeanoCurve N by Hilbert points order
400 A163357 N by diagonals like Math::PlanePath::Diagonals with
401 first Hilbert step along same axis the diagonals start
402 A163358 inverse
403 A163359 N by diagonals, transposed start along the opposite axis
404 A163360 inverse
405 A163361 A163357 + 1, numbering the Hilbert N's from N=1
406 A163362 inverse
407 A163363 A163355 + 1, numbering the Hilbert N's from N=1
408 A163364 inverse
409
410 The above sequences are permutations of the integers since all X,Y
411 positions of the first quadrant are covered by each path (Hilbert,
412 ZOrder, Peano). The inverse permutations can be thought of taking X,Y
413 positions in the Hilbert order and asking what N the ZOrder, Peano or
414 Diagonals path would put there.
415
416 The A163355 permutation by ZOrderCurve can be considered for repeats or
417 cycles,
418
419 A163905 ZOrderCurve permutation A163355 applied twice
420 A163915 ZOrderCurve permutation A163355 applied three times
421 A163901 fixed points (N where X,Y same in both curves)
422 A163902 2-cycle points
423 A163903 3-cycle points
424 A163890 cycle lengths, points by N
425 A163904 cycle lengths, points by diagonals
426 A163910 count of cycles in 4^k blocks
427 A163911 max cycle length in 4^k blocks
428 A163912 LCM of cycle lengths in 4^k blocks
429 A163914 count of 3-cycles in 4^k blocks
430 A163909 those counts for even k only
431 A163891 N of previously unseen cycle length
432 A163893 first differences of those A163891
433 A163894 smallest value not an n-cycle
434 A163895 position of new high in A163894
435 A163896 value of new high in A163894
436
437 A163907 ZOrderCurve permutation twice, on points by diagonals
438 A163908 inverse of this
439
440 See examples/hilbert-oeis.pl for a sample program printing the A163359
441 permutation values.
442
444 Math::PlanePath, Math::PlanePath::HilbertSides,
445 Math::PlanePath::HilbertSpiral
446
447 Math::PlanePath::PeanoCurve, Math::PlanePath::ZOrderCurve,
448 Math::PlanePath::BetaOmega, Math::PlanePath::KochCurve
449
450 Math::Curve::Hilbert, Algorithm::SpatialIndex::Strategy::QuadTree
451
453 <http://user42.tuxfamily.org/math-planepath/index.html>
454
456 Copyright 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
457 2020, 2021 Kevin Ryde
458
459 This file is part of Math-PlanePath.
460
461 Math-PlanePath is free software; you can redistribute it and/or modify
462 it under the terms of the GNU General Public License as published by
463 the Free Software Foundation; either version 3, or (at your option) any
464 later version.
465
466 Math-PlanePath is distributed in the hope that it will be useful, but
467 WITHOUT ANY WARRANTY; without even the implied warranty of
468 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
469 General Public License for more details.
470
471 You should have received a copy of the GNU General Public License along
472 with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.
473
474
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476perl v5.38.0 2023-07-20 Math::PlanePath::HilbertCurve(3)