1AuSoundPlayFromData(3) Library Functions Manual AuSoundPlayFromData(3)
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6 AuSoundPlayFromData - create a flow to play from memory.
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9 #include <audio/audiolib.h>
10 #include <audio/soundlib.h>
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12 AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destina‐
13 tion, volume, callback, callback_data, flow, volume_mult_elem, moni‐
14 tor_element, status)
15 AuServer *server;
16 Sound sound;
17 AuPointer data;
18 AuDeviceID destination;
19 AuFixedPoint volume;
20 void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *,
21 AuPointer);
22 AuPointer callback_data;
23 AuFlowID *flow; /* RETURN */
24 int *volume_mult_elem; /* RETURN */
25 int *monitor_element; /* RETURN */
26 AuStatus *status; /* RETURN */
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29 server Specifies the connection to the audio server.
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31 sound Specifies the description of the audio data.
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33 data Specifies the audio data to play.
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35 destination
36 Specifies the device to play the data on.
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38 volume Specifies the volume.
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40 callback Specifies the procedure to be called for additional event
41 processing.
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43 callback_data
44 Specifies any additional arguments to be passed the callback.
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46 flow If non-NULL, returns the flow ID.
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48 volume_mult_elem
49 If non-NULL, returns the index of the volume multipler ele‐
50 ment.
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52 monitor_element
53 If non-NULL, include an ExportMonitor element in the flow and
54 return it's index.
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56 status If non-NULL, flush the output buffer and return the status
57 from the server.
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60 AuSoundPlayFromData creates a flow to play data on device and returns a
61 pointer to the event handler created or NULL if there was an error.
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64 AuBadAlloc, AuBadDevice.
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67 AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSound‐
68 PlaySynchronousFromFile.
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70 audiolib - Network Audio System C Language Interface
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74soundlib 1.9.4 AuSoundPlayFromData(3)