1AuSoundPlayFromData(3) Library Functions Manual AuSoundPlayFromData(3)
2
3
4
6 AuSoundPlayFromData - create a flow to play from memory.
7
9 #include <audio/audiolib.h>
10 #include <audio/soundlib.h>
11
12 AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destina‐
13 tion, volume, callback, callback_data, flow, volume_mult_elem, moni‐
14 tor_element, status)
15 AuServer *server;
16 Sound sound;
17 AuPointer data;
18 AuDeviceID destination;
19 AuFixedPoint volume;
20 void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, Au‐
21 Pointer);
22 AuPointer callback_data;
23 AuFlowID *flow; /* RETURN */
24 int *volume_mult_elem; /* RETURN */
25 int *monitor_element; /* RETURN */
26 AuStatus *status; /* RETURN */
27
29 server Specifies the connection to the audio server.
30
31 sound Specifies the description of the audio data.
32
33 data Specifies the audio data to play.
34
35 destination
36 Specifies the device to play the data on.
37
38 volume Specifies the volume.
39
40 callback Specifies the procedure to be called for additional event
41 processing.
42
43 callback_data
44 Specifies any additional arguments to be passed the callback.
45
46 flow If non-NULL, returns the flow ID.
47
48 volume_mult_elem
49 If non-NULL, returns the index of the volume multipler ele‐
50 ment.
51
52 monitor_element
53 If non-NULL, include an ExportMonitor element in the flow and
54 return it's index.
55
56 status If non-NULL, flush the output buffer and return the status
57 from the server.
58
60 AuSoundPlayFromData creates a flow to play data on device and returns a
61 pointer to the event handler created or NULL if there was an error.
62
64 AuBadAlloc, AuBadDevice.
65
67 AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSound‐
68 PlaySynchronousFromFile.
69
70 audiolib - Network Audio System C Language Interface
71
72
73
74soundlib 1.9.5 AuSoundPlayFromData(3)