1SDL::Mixer::Music(3) User Contributed Perl Documentation SDL::Mixer::Music(3)
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6 SDL::Mixer::Music - functions for music
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9 Mixer
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12 load_MUS
13 my $music = SDL::Mixer::Music::load_MUS( $file );
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15 "load_MUS" loads a music file into a "SDL::Mixer::MixMusic" structure.
16 This can be passed to play_music.
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18 load_MUS_RW
19 my $music = SDL::Mixer::Music::load_MUS_RW( $rwops );
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21 "load_MUS_RW" does the same like "load_MUS" except that it accepts an
22 SDL::RWOps-object rather than a filename.
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24 Example for loading music from a variable:
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26 use SDL;
27 use SDL::Mixer;
28 use SDL::Mixer::Music;
29 use SDL::RWOps;
30
31 [...]
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33 my $rwops = SDL::RWOps->new_const_mem( $scalar_holding_music );
34 my $music = SDL::Mixer::Music::load_MUS_RW( $rwops );
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36 Note: You need at least libSDL_mixer 1.2.7 for this feature.
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38 hook_music
39 SDL::Mixer::Music::hook_music( $callback, $position );
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41 This sets up a custom music player function, so you can pass your own
42 audio stream data into the SDL::Mixer. The function will be called
43 with "position" passed into the first parameter when the "callback" is
44 called. The audio stream buffer has to be filled with length bytes of
45 music (2nd parameter). The music player will then be called
46 automatically when the mixer needs it. Music playing will start as soon
47 as this is called. All the music playing and stopping functions have
48 no effect on music after this. Pause and resume will work. Using a
49 custom music player and the internal music player is not possible, the
50 custom music player takes priority.
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52 To stop the custom music player call "hook_music()" without arguments.
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54 Note: NEVER call "SDL::Mixer" functions, nor SDL::Audio::lock, from a
55 callback function.
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57 Note: At program termination also call
58 "SDL::Mixer::Music::hook_music()" to stop this callback.
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60 Example:
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62 sub callback
63 {
64 my $position = shift; # position (first time its 0, on each call $length is added)
65 my $length = shift; # length of bytes we have to put in stream
66 my @stream = '';
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68 printf("position=%8d, stream length=%6d\n", $position, $length);
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70 for(my $i = 0; $i < $length; $i++)
71 {
72 push(@stream, (($i + $position) & 0xFF));
73 }
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75 return @stream;
76 }
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78 SDL::Mixer::Music::hook_music( 'main::callback', 0 );
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80 hook_music_finished
81 SDL::Mixer::Music::hook_music_finished( 'main::callback' );
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83 This callback is called when music called by e.g.
84 SDL::Mixer::Music::play_music or SDL::Mixer::Music::fade_in_music stops
85 naturally. This happens when the music is over or is fading out.
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87 Note: If you play music via SDL::Mixer::Music::hook_music, this
88 callback will never be called.
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90 Example:
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92 my $music_is_playing = 0;
93 my @music = qw(first.mp3 next.mp3 other.mp3 last.mp3);
94 sub callback
95 {
96 $music_is_playing = 0;
97 }
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99 SDL::Mixer::Music::hook_music_finished( 'main::callback' );
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101 foreach my $this_song ( @music )
102 {
103 SDL::Mixer::Music::play_music( $this_song, 0 );
104 $music_is_playing = 1;
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106 SDL::delay( 100 ) while( $music_is_playing );
107 }
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109 SDL::Mixer::Music::hook_music_finished(); # cleanup
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111 get_music_hook_data
112 my $position = SDL::Mixer::Music::get_music_hook_data();
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114 Returns the "position" (first) parameter that will be passed to
115 SDL::Mixer::Music::hook_music's callback.
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117 play_music
118 my $play_music = SDL::Mixer::Music::play_music( $mix_music, $loops );
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120 "play_music" plays a given "SDL::Mixer::MixMusic". Passing -1 to
121 $loops will loop the music infinitely.
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123 Example:
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125 my $music = SDL::Mixer::Music::load_MUS( 'music.mp3' );
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127 unless(SDL::Mixer::Music::play_music($sample_music, -1))
128 {
129 print("Something went wrong!\n");
130 }
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132 fade_in_music
133 my $music = SDL::Mixer::Music::fade_in_music( $mix_music, $loops, $ms );
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135 Same as SDL::Mixer::Music::play_music but you can specify the fade-in
136 time by $ms.
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138 fade_out_music
139 my $fading_music = SDL::Mixer::Music::fade_out_music( $ms );
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141 "fade_out_music" fades out the music with a duration specified in "ms"
142 in milliseconds.
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144 Returns the the number of channels that will be faded out.
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146 fading_music
147 my $fading_music = SDL::Mixer::Music::fading_music();
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149 Returns one of the following:
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151 · MIX_NO_FADING
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153 · MIX_FADING_OUT
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155 · MIX_FADING_IN
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157 volume_music
158 my $volume_before = SDL::Mixer::Music::volume_music( $new_volume );
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160 "volume_music" set the volume in $new_volume and returns the volume
161 that was set before. Passing "-1" as argument causes only to return
162 the current volume.
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164 Volume is between 0 (silence) and "MIX_MAX_VOLUME = 128".
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166 Example:
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168 # set the music volume to 1/2 maximum, and then check it
169 printf( "volume was : %d\n", SDL::Mixer::Music::volume_music( MIX_MAX_VOLUME / 2 ) );
170 printf( "volume is now : %d\n", SDL::Mixer::Music::volume_music( -1 ) );
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172 halt_music
173 SDL::Mixer::Music::halt_music();
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175 Halts the music.
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177 pause_music
178 SDL::Mixer::Music::pause_music();
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180 Pauses the music.
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182 resume_music
183 SDL::Mixer::Music::resume_music();
184
185 Resumes the music.
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187 rewind_music
188 SDL::Mixer::Music::rewind_music();
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190 Rewinds the music.
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192 set_music_position
193 SDL::Mixer::Music::set_music_position( $position );
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195 Set the position of the currently playing music. The position takes
196 different meanings for different music sources. It only works on the
197 music sources listed below.
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199 MOD The double is cast to Uint16 and used for a pattern number in the
200 module. Passing zero is similar to rewinding the song.
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202 OGG Jumps to position seconds from the beginning of the song.
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204 MP3 Jumps to position seconds from the current position in the stream.
205 So you may want to call SDL::Mixer::Music::rewind_music before
206 this. Does not go in reverse... negative values do nothing.
207
208 Returns: 0 on success, or "-1" if the codec doesn't support this
209 function.
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211 paused_music
212 my $paused = SDL::Mixer::Music::paused_music();
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214 Returns 1 if the music is paused, otherwise 0.
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216 playing_music
217 my $playing_music = SDL::Mixer::Music::playing_music();
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219 Returns 1 if the music is playing sound, otherwise 0. It doesn't check
220 if the music is paused.
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223 See "AUTHORS" in SDL.
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227perl v5.32.0 2020-07-28 SDL::Mixer::Music(3)