1SAMPLE(3)                       Allegro manual                       SAMPLE(3)
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NAME

6       SAMPLE - Stores sound data. Allegro game programming library.
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SYNOPSIS

9       #include <allegro.h>
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12       typedef struct SAMPLE
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DESCRIPTION

15          int bits;                   - 8 or 16
16          int stereo;                 - sample type flag
17          int freq;                   - sample frequency
18          int priority;               - 0-255
19          unsigned long len;          - length (in samples)
20          unsigned long loop_start;   - loop start position
21          unsigned long loop_end;     - loop finish position
22          void *data;                 - raw sample data
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24       A  sample structure, which holds sound data, used by the digital sample
25       routines. You can consider all of these fields as read only except pri‐
26       ority,  loop_start  and loop_end, which you can change them for example
27       after loading a sample from disk.
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29       The priority is a value from 0 to 255 (by default set to 128) and  con‐
30       trols  how  hardware  voices  on  the  sound  card are allocated if you
31       attempt to play more than the driver can handle. This may  be  used  to
32       ensure  that  the less important sounds are cut off while the important
33       ones are preserved.
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35       The variables loop_start and loop_end specify the loop position in sam‐
36       ple units, and are set by default to the start and end of the sample.
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38       If you are creating your own samples on the fly, you might also want to
39       modify the raw data of the sample pointed by the data field. The sample
40       data  are always in unsigned format. This means that if you are loading
41       a PCM encoded sound file with signed 16-bit samples, you would have  to
42       XOR every two bytes (i.e. every sample value) with 0x8000 to change the
43       signedness.
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SEE ALSO

47       load_sample(3), exsample(3)
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51Allegro                          version 4.4.3                       SAMPLE(3)
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