1al_get_opengl_proc_address(3) al_get_opengl_proc_address(3)
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6 al_get_opengl_proc_address - Allegro 5 API
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9 #include <allegro5/allegro_opengl.h>
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11 void *al_get_opengl_proc_address(const char *name)
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14 Helper to get the address of an OpenGL symbol
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16 Example:
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18 How to get the function glMultiTexCoord3fARB that comes with ARB's Mul‐
19 titexture extension:
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21 // define the type of the function
22 ALLEGRO_DEFINE_PROC_TYPE(void, MULTI_TEX_FUNC,
23 (GLenum, GLfloat, GLfloat, GLfloat));
24 // declare the function pointer
25 MULTI_TEX_FUNC glMultiTexCoord3fARB;
26 // get the address of the function
27 glMultiTexCoord3fARB = (MULTI_TEX_FUNC) al_get_opengl_proc_address(
28 "glMultiTexCoord3fARB");
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30 If glMultiTexCoord3fARB is not NULL then it can be used as if it has
31 been defined in the OpenGL core library.
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33 Note: Under Windows, OpenGL functions may need a special calling
34 convention, so it's best to always use the ALLEGRO_DE‐
35 FINE_PROC_TYPE macro when declaring function pointer types for
36 OpenGL functions.
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38 Parameters:
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40 name - The name of the symbol you want to link to.
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43 A pointer to the symbol if available or NULL otherwise.
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47Allegro reference manual al_get_opengl_proc_address(3)