1al_orthographic_transform(3)                      al_orthographic_transform(3)
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NAME

6       al_orthographic_transform - Allegro 5 API
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SYNOPSIS

9              #include <allegro5/allegro.h>
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11              void al_orthographic_transform(ALLEGRO_TRANSFORM *trans,
12                 float left, float top, float n,
13                 float right, float bottom, float f)
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DESCRIPTION

16       Combines  the  given transformation with an orthographic transformation
17       which maps the screen rectangle to the given left/top and  right/bottom
18       coordinates.
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20       near/far  is  the  z  range, coordinates outside of that range will get
21       clipped.  Normally -1/1 is fine because all 2D graphics will have  a  z
22       coordinate of 0.  However if you for example do al_draw_rectangle(0, 0,
23       100, 100) and rotate around the x axis ("towards the screen") make sure
24       your  z  range  allows values from -100 to 100 or the rotated rectangle
25       will get clipped.
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27       Also, if you are using a depth buffer the z  range  decides  the  depth
28       resolution.   For  example  if you have a 16 bit depth buffer there are
29       only 65536 discrete depth values.   So  if  your  near/far  is  set  to
30       -1000000/1000000  most  of the z positions would not result in separate
31       depth values which could lead to artifacts.
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SINCE

34       5.1.3
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SEE ALSO

37       al_use_projection_transform(3), al_perspective_transform(3)
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41Allegro reference manual                          al_orthographic_transform(3)
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