1draw_sprite_ex(3) Allegro manual draw_sprite_ex(3)
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6 draw_sprite_ex - Draws a optionally flipped/blended/tinted sprite on
7 the bitmap. Allegro game programming library.
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10 #include <allegro.h>
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13 void draw_sprite_ex(BITMAP *bmp, BITMAP *sprite, int x, int y, int
14 mode, int flip);
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17 Draws the sprite image onto the destination bitmap using the specified
18 mode argument, optionally flipping the sprite in the orientation speciā
19 fied by flip argument. The mode argument defines how is sprite going
20 to be drawn on the destination bitmap:
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22 DRAW_SPRITE_NORMAL - draws a masked sprite, like draw_sprite()
23 DRAW_SPRITE_LIT - draws a tinted sprite, like draw_lit_sprite()
24 DRAW_SPRITE_TRANS - draws a blended sprite, like draw_trans_sprite()
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27 The flip argument defines the flipping orientation:
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29 DRAW_SPRITE_NO_FLIP = 0 - do not perform flipping
30 DRAW_SPRITE_H_FLIP - flip horizontally
31 DRAW_SPRITE_V_FLIP - flip vertically
32 DRAW_SPRITE_VH_FLIP - flip both vertically and horizontally
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37 draw_sprite(3), draw_sprite_v_flip(3), draw_sprite_h_flip(3),
38 draw_trans_sprite(3), draw_lit_sprite(3), extrans2(3)
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42Allegro version 4.4.3 draw_sprite_ex(3)