1EASYRPG-PLAYER(6) EasyRPG Manual EASYRPG-PLAYER(6)
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6 easyrpg-player - Interpreter for RPG Maker 2000/2003 games
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9 easyrpg-player [<optional flags>...]
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12 EasyRPG Player is an open source interpreter for RPG Maker 2000 and
13 2003 games. It aims to support all features of unmodified games and
14 also has some support for some additional binary patches.
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17 --battle-test MONSTERPARTY
18 Starts a battle test with the specified monster party.
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20 --disable-audio
21 Disable audio (in case you prefer your own music).
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23 --disable-rtp
24 Disable support for the Runtime Package (RTP). Will lead to
25 checkerboard graphics and silent music/sound effects in games
26 depending on the RTP.
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28 --encoding ENCODING
29 Instead of auto detecting the encoding or using the one in
30 RPG_RT.ini, the specified encoding is used. Use "auto" for
31 automatic detection.
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33 --engine ENGINE
34 Disable auto detection of the simulated engine. Possible options:
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36 • rpg2k - RPG Maker 2000 engine (v1.00 - v1.10)
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38 • rpg2kv150 - RPG Maker 2000 engine (v1.50 - v1.51)
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40 • rpg2ke - RPG Maker 2000 (English release) engine (v1.61)
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42 • rpg2k3 - RPG Maker 2003 engine (v1.00 - v1.04)
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44 • rpg2k3v105 - RPG Maker 2003 engine (v1.05 - v1.09a)
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46 • rpg2k3e - RPG Maker 2003 (English release) engine
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48 --fullscreen
49 Start in fullscreen mode.
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51 --show-fps
52 Enable frames per second counter.
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54 --fps-render-window
55 Render the frames per second counter in both full screen and
56 windowed mode.
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58 --fps-limit
59 Set a custom frames per second limit. If unspecified, the default
60 is 60 fps. Set to 0 to disable the frame limiter. This option may
61 not be supported on all platforms.
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63 --no-vsync
64 Disable vsync and use fps-limit. Vsync may or may not be supported
65 on all platforms. Check the engine log to verify whether or not
66 vsync actually is being used.
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68 --enable-mouse
69 Use mouse click for decision and scroll wheel for lists.
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71 --enable-touch
72 Use one/two finger tap for decision/cancel.
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74 --hide-title
75 Hide the title background image and center the command menu.
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77 --load-game-id ID
78 Skip the title scene and load SaveID.lsd (ID is padded to two
79 digits).
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81 --new-game
82 Skip the title scene and start a new game directly.
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84 --project-path PATH
85 Instead of using the working directory the game in PATH is used.
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87 --record-input PATH
88 Records all button input to a log file at PATH.
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90 --replay-input PATH
91 Replays button input from a log file at PATH, as generated by
92 --record-input. If the RNG seed (--seed) and the state of the save
93 file directory is also the same as it was when the log was
94 recorded, this should reproduce an identical run to the one
95 recorded.
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97 --save-path PATH
98 Instead of storing save files in the game directory they are stored
99 in PATH. The directory must exist.
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101 Note
102 When using the game browser all games will share the same save
103 directory!
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105 --seed SEED
106 Seeds the random number generator.
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108 --start-map-id ID
109 Overwrite the map used for new games and use MapID.lmu instead (ID
110 is padded to four digits).
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112 Note
113 Incompatible with --load-game-id.
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115 --start-position X Y
116 Overwrite the party start position and move the party to position
117 (X, Y).
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119 Note
120 Incompatible with --load-game-id.
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122 --start-party A [B ...]
123 Overwrite the starting party members with the actors with IDs A, B,
124 ...
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126 Note
127 Incompatible with --load-game-id.
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129 --test-play
130 Enable TestPlay mode.
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132 --window
133 Start in window mode.
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135 -v, --version
136 Display program version and exit.
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138 -h, --help
139 Display help and exit.
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141 For compatibility with the original RPG Maker runtime the following
142 legacy arguments are supported:
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144 BattleTest ID
145 Same as --battle-test. When ID is not a valid number the 4th
146 argument is used as the party id.
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148 HideTitle
149 Same as --hide-title.
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151 TestPlay
152 Same as --test-play.
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154 Window
155 Same as --window.
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158 RPG2K_RTP_PATH
159 Full path to a directory containing an extracted RPG Maker 2000
160 Run-Time-Package(RTP).
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162 RPG2K3_RTP_PATH
163 Full path to a directory containing an extracted RPG Maker 2003
164 RTP.
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166 RPG_RTP_PATH
167 Full path to a directory containing a combined RTP.
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169 Note
170 All *_RTP_PATH variables support directory lists, using colon (:)
171 or semicolon (;) as separator. Useful when you have multiple
172 translated RTP versions or directories with extra files.
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175 RPG_RT.ini
176 The game configuration file. It follows a simple Key=Value syntax
177 in multiple sections. Specific options can be set in the [EasyRPG]
178 section. For example:
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180 [EasyRPG]
181 Encoding=1252
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183 This will set the correct encoding for most english games.
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185 Note
186 Values in the configuration file will overwrite auto detected ones,
187 however command line parameters will take precedence.
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190 Bugs should be reported at the issue tracker:
191 https://github.com/EasyRPG/Player/issues
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194 EasyRPG Player is Copyright © 2007-2017 the EasyRPG authors, see file
195 AUTHORS.md for details.
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197 This program is free software; you can redistribute it and/or modify it
198 under the terms of the GNU GPL version 3. See the file COPYING or
199 http://gnu.org/licenses/gpl.html for details.
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202 mkxp - An open source RGSS (Ruby Game Scripting System) interface
203 implementation that aims to support games created by "RPG Maker XP",
204 "RPG Maker VX" and "RPG Maker VX Ace"
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206 For additional information about EasyRPG software and related projects
207 there is a wiki: https://wiki.easyrpg.org
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211EasyRPG Player 0.6.2.3 01/26/2021 EASYRPG-PLAYER(6)