1RUNNING-BEAR(6)                                                RUNNING-BEAR(6)
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NAME

6       running-bear - The launcher for games made with the Bear Engine.
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SYNOPSIS

9       running-bear    --data-path=path...   --item-library=path...   --start-
10       level=path [ -h ]  [ --log-concise ]  [  --log-file=file  ]   [  --log-
11       level=string  ]   [  --log-uniq ]  [ -v ]  [ --active-area=integer ]  [
12       --dumb-rendering --no-dumb-rendering ]  [  --fullscreen --windowed ]  [
13       --game-name=string  ]  [ --game-var-assignment=character ]  [ --screen-
14       height=integer  ]   [  --screen-width=integer  ]    [   --set-game-var-
15       bool=name=value...  ]   [  --set-game-var-int=name=value... ]  [ --set-
16       game-var-real=name=value... ]  [ --set-game-var-string=name=value...  ]
17       [ --set-game-var-uint=name=value... ]  --stats-destination=url
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DESCRIPTION

20       This program is a launcher for games made with the Bear Engine.
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OPTIONS

23       The following options can be passed to the program:
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25       --active-area=integer
26              The margin around the camera in which we check for activity.
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28       --data-path=path
29              Path  to  the  directory containing the data of the game. When a
30              file is required during the game, the paths  are  explored  from
31              the last one on the command line toward the first one.
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33       --dumb-rendering, --no-dumb-rendering
34              Enables or disables the use of the dumbest rendering procedure.
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36       --fullscreen
37              Run the game in fullscreen mode.
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39       --game-name=string
40              The name of the game.
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42       --game-var-assignment=character
43              Change  the  delimiter used in --set-game-var-"type" to separate
44              the name and the value of the variable.
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46       -h, --help
47              Show summary of options.
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49       --item-library=path
50              Path to a library containing items for the game.
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52       --log-concise
53              Do not display log messages that have recently been displayed.
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55       --log-file=file
56              Write log output in "file".
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58       --log-level=string
59              Output log messages up to a given level, among  "error",  "warn‐
60              ing" and "verbose".
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62       --log-uniq
63              Do not display the same log message successively.
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65       --screen-height=integer
66              The height of the screen
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68       --screen-width=integer
69              The width of the screen.
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71       --set-game-var-bool=name=value
72              Set the value of a boolean game variable.
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74       --set-game-var-int=name=value
75              Set the value of an integer game variable.
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77       --set-game-var-real=name=value
78              Set the value of a real number game variable.
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80       --set-game-var-string=name=value
81              Set the value of a string game variable.
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83       --set-game-var-uint=name=value
84              Set the value of a non negative integer game variable.
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86       --start-level=string
87              The  path  to  the  first  level  to run, relatively to the data
88              paths.
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90       --stats-destination=url
91              Set the value of the destination to which  game  statistics  are
92              sent.
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94       -v, --version
95              Print the version of the engine and exit.
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97       --windowed
98              Run the game in a window.
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AUTHOR

101       This manual page was written by Julien Jorge <julien.jorge@gamned.org>.
102       Permission is granted to copy, distribute and/or modify  this  document
103       under  the terms of the GNU General Public License, Version 2 any later
104       version published by the Free Software Foundation.
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106       On Debian systems, the complete text of the GNU General Public  License
107       can be found in /usr/share/common-licenses/GPL.
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111                                august 21, 2009                RUNNING-BEAR(6)
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