1RUNNING-BEAR(6) RUNNING-BEAR(6)
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6 running-bear - The launcher for games made with the Bear Engine.
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9 running-bear --data-path=path... --item-library=path... --start-
10 level=path [ -h ] [ --log-concise ] [ --log-file=file ] [ --log-
11 level=string ] [ --log-uniq ] [ -v ] [ --active-area=integer ] [
12 --dumb-rendering --no-dumb-rendering ] [ --fullscreen --windowed ] [
13 --game-name=string ] [ --game-var-assignment=character ] [ --screen-
14 height=integer ] [ --screen-width=integer ] [ --set-game-var-
15 bool=name=value... ] [ --set-game-var-int=name=value... ] [ --set-
16 game-var-real=name=value... ] [ --set-game-var-string=name=value... ]
17 [ --set-game-var-uint=name=value... ] --stats-destination=url
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20 This program is a launcher for games made with the Bear Engine.
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23 The following options can be passed to the program:
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25 --active-area=integer
26 The margin around the camera in which we check for activity.
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28 --data-path=path
29 Path to the directory containing the data of the game. When a
30 file is required during the game, the paths are explored from
31 the last one on the command line toward the first one.
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33 --dumb-rendering, --no-dumb-rendering
34 Enables or disables the use of the dumbest rendering procedure.
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36 --fullscreen
37 Run the game in fullscreen mode.
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39 --game-name=string
40 The name of the game.
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42 --game-var-assignment=character
43 Change the delimiter used in --set-game-var-"type" to separate
44 the name and the value of the variable.
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46 -h, --help
47 Show summary of options.
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49 --item-library=path
50 Path to a library containing items for the game.
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52 --log-concise
53 Do not display log messages that have recently been displayed.
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55 --log-file=file
56 Write log output in "file".
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58 --log-level=string
59 Output log messages up to a given level, among "error", "warn‐
60 ing" and "verbose".
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62 --log-uniq
63 Do not display the same log message successively.
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65 --screen-height=integer
66 The height of the screen
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68 --screen-width=integer
69 The width of the screen.
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71 --set-game-var-bool=name=value
72 Set the value of a boolean game variable.
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74 --set-game-var-int=name=value
75 Set the value of an integer game variable.
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77 --set-game-var-real=name=value
78 Set the value of a real number game variable.
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80 --set-game-var-string=name=value
81 Set the value of a string game variable.
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83 --set-game-var-uint=name=value
84 Set the value of a non negative integer game variable.
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86 --start-level=string
87 The path to the first level to run, relatively to the data
88 paths.
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90 --stats-destination=url
91 Set the value of the destination to which game statistics are
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94 -v, --version
95 Print the version of the engine and exit.
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97 --windowed
98 Run the game in a window.
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101 This manual page was written by Julien Jorge <julien.jorge@gamned.org>.
102 Permission is granted to copy, distribute and/or modify this document
103 under the terms of the GNU General Public License, Version 2 any later
104 version published by the Free Software Foundation.
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106 On Debian systems, the complete text of the GNU General Public License
107 can be found in /usr/share/common-licenses/GPL.
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111 august 21, 2009 RUNNING-BEAR(6)