1gleExtrusion(3GLE) GLE gleExtrusion(3GLE)
2
3
4
6 gleExtrusion - Extrude arbitrary 2D contour along arbitrary 3D path.
7
9 void gleExtrusion (int ncp,
10 gleDouble contour[][2],
11 gleDouble cont_normal[][2],
12 gleDouble up[3],
13 int npoints,
14 gleDouble point_array[][3],
15 float color_array[][3]);
16
18 ncp number of contour points
19
20 contour 2D contour
21
22 cont_normal
23 2D contour normals
24
25 up up vector for contour
26
27 npoints numpoints in poly-line
28
29 point_array
30 polyline vertices
31
32 color_array
33 colors at polyline verts
34
36 Extrude arbitrary 2D contour along arbitrary 3D path. The argument
37 "contour" specifies the 2D contour to be extruded, while the argument
38 "point_array" specifies the path along which to extrude. The vector
39 "up" defines the orientation of the contour y-axis in real 3D space.
40
41 Note that neither the very first segment, nor the very last segment are
42 drawn. The first and last segments serve only to define the angle of
43 the join at the very ends of the polyline. Thus, to draw one segment,
44 three must be specified. To draw two segments, four must be specified,
45 etc.
46
47 The normal array may be NULL. If it is, normal vectors will NOT be
48 automatically generated, and the object will look terrible when lit.
49
50 The color array may be NULL. If NULL, the current color is used. If not
51 NULL, the glColor3f() routine is used to set the color; therefore,
52 specifying the glColorMaterial() subroutine before this primitive can
53 be used to set diffuse, specular, ambient, etc. colors.
54
55
57 gleTwistExtrusion, gleSuperExtrusion
58
60 Linas Vepstas (linas@linas.org)
61
62
63
64GLE 3.0 gleExtrusion(3GLE)