1SDL::Cookbook::OpenGL(3U)ser Contributed Perl DocumentatiSoDnL::Cookbook::OpenGL(3)
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6 SDL::Cookbook::OpenGL - Using SDL with OpenGL
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9 Cookbook
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12 As of release 2.5 SDL no longer maintains it's own bindings of OpenGL.
13 Support for OpenGL has been moved over to a more mature implementation.
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15 This implementation is the POGL project. OpenGL is faster and more
16 complete; and works with SDL seamlessly.
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18 EXAMPLE
19 Expanded from Floyd-ATC's OpenGL example.
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21 use strict;
22 use warnings;
23 use SDL;
24 use SDLx::App;
25 use SDL::Mouse;
26 use SDL::Video;
27 use SDL::Events;
28 use SDL::Event;
29 use OpenGL qw(:all);
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31 You can use OpenGL as needed here.
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33 my ($SDLAPP, $WIDTH, $HEIGHT, $SDLEVENT);
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35 $| = 1;
36 $WIDTH = 1024;
37 $HEIGHT = 768;
38 $SDLAPP = SDLx::App->new(title => "OpenGL App", width => $WIDTH, height => $HEIGHT, gl => 1);
39 $SDLEVENT = SDL::Event->new;
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41 SDLx::App can start an OpenGL application with the parameter gl => 1.
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43 glEnable(GL_DEPTH_TEST);
44 glMatrixMode(GL_PROJECTION);
45 glLoadIdentity;
46 gluPerspective(60, $WIDTH / $HEIGHT, 1, 1000);
47 glTranslatef(0, 0, -20);
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49 Above we enable GL and set the correct perspective
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51 while (1) {
52 &handlepolls;
53 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
54 glRotatef(.1, 1, 1, 1);
55 &drawscene;
56 $SDLAPP->sync;
57 }
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59 For SDLx::App sync handles the GL buffer clean.
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61 sub drawscene {
62 my ($color, $x, $y, $z);
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64 for (-2 .. 2) {
65 glPushMatrix;
66 glTranslatef($_ * 3, 0, 0);
67 glColor3d(1, 0, 0);
68 &draw_cube;
69 glPopMatrix;
70 }
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72 return "";
73 }
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76 sub draw_cube {
77 my (@indices, @vertices, $face, $vertex, $index, $coords);
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79 @indices = qw(4 5 6 7 1 2 6 5 0 1 5 4
80 0 3 2 1 0 4 7 3 2 3 7 6);
81 @vertices = ([-1, -1, -1], [ 1, -1, -1],
82 [ 1, 1, -1], [-1, 1, -1],
83 [-1, -1, 1], [ 1, -1, 1],
84 [ 1, 1, 1], [-1, 1, 1]);
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86 glBegin(GL_QUADS);
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88 foreach my $face (0..5) {
89 foreach my $vertex (0..3) {
90 $index = $indices[4 * $face + $vertex];
91 $coords = $vertices[$index];
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93 glVertex3d(@$coords);
94 }
95 }
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97 glEnd;
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99 return "";
100 }
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102 Below we can use SDL::Events as normal:
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104 sub handlepolls {
105 my ($type, $key);
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107 SDL::Events::pump_events();
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109 while (SDL::Events::poll_event($SDLEVENT)) {
110 $type = $SDLEVENT->type();
111 $key = ($type == 2 or $type == 3) ? $SDLEVENT->key_sym : "";
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113 if ($type == 4) { printf("You moved the mouse! x=%s y=%s xrel=%s yrel=%s\n", $SDLEVENT->motion_x, $SDLEVENT->motion_y, $SDLEVENT->motion_xrel, $SDLEVENT->motion_yrel) }
114 elsif ($type == 2) { print "You are pressing $key\n" }
115 elsif ($type == 3) { print "You released $key\n" }
116 elsif ($type == 12) { exit }
117 else { print "TYPE $type UNKNOWN!\n" }
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119 if ($type == 2) {
120 if ($key eq "q" or $key eq "escape") { exit }
121 }
122 }
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124 return "";
125 }
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128 perl SDLx::App OpenGL
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131 See "AUTHORS" in SDL.
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135perl v5.32.1 2021-01-27 SDL::Cookbook::OpenGL(3)