1Math::NumSeq::PlanePathUTsuerrn(C3o)ntributed Perl DocumMeanttha:t:iNounmSeq::PlanePathTurn(3)
2
3
4
6 Math::NumSeq::PlanePathTurn -- turn sequence from PlanePath module
7
9 use Math::NumSeq::PlanePathTurn;
10 my $seq = Math::NumSeq::PlanePathTurn->new (planepath => 'DragonCurve',
11 turn_type => 'Left');
12 my ($i, $value) = $seq->next;
13
15 This is a tie-in to present turns from a "Math::PlanePath" module in
16 the form of a NumSeq sequence.
17
18 The "turn_type" choices are
19
20 "Left" 1=left, 0=right or straight
21 "Right" 1=right, 0=left or straight
22 "Straight" 1=straight, 0=left or right
23 "NotStraight" 0=straight, 1=left or right
24 "LSR" 1=left, 0=straight, -1=right
25 "SLR" 0=straight, 1=left, 2=right
26 "SRL" 0=straight, 1=right, 2=left
27
28 In each case the value at sequence index i is the turn at N=i,
29
30 i+1
31 ^
32 |
33 |
34 i-1 ---> i turn at i
35 first turn at i = n_start + 1
36
37 For multiple "arms" in the path, the turn follows that particular arm
38 so locations of N = i-arms to i to i+arms. i values start
39 "n_start()+arms_count()" so that i-arms is "n_start()" which is the
40 first N on the path. A single arm path beginning N=0 has its first
41 turn at i=1.
42
43 For "Straight", "LSR", "SLR", and "SRL", straight means either straight
44 ahead or 180-degree reversal, ie. the direction N to N+1 is along the
45 same line as N-1 to N was.
46
47 "Left" means to the left side of the N-1 to N line, so not straight or
48 right. Similarly "Right" means to the right side of the N-1 to N line,
49 so not straight or left.
50
52 See "FUNCTIONS" in Math::NumSeq for behaviour common to all sequence
53 classes.
54
55 "$seq = Math::NumSeq::PlanePathTurn->new (key=>value,...)"
56 Create and return a new sequence object. The options are
57
58 planepath string, name of a PlanePath module
59 planepath_object PlanePath object
60 turn_type string, as described above
61
62 "planepath" can be either the module part such as "SquareSpiral" or
63 a full class name "Math::PlanePath::SquareSpiral".
64
65 "$value = $seq->ith($i)"
66 Return the turn at N=$i in the PlanePath.
67
68 "$bool = $seq->pred($value)"
69 Return true if $value occurs as a turn. Often this is merely the
70 possible turn values 1,0,-1, etc, but some spiral paths for example
71 only go left or straight in which case only 1 and 0 occur and
72 "pred()" reflects that.
73
74 "$i = $seq->i_start()"
75 Return the first index $i in the sequence. This is the position
76 "rewind()" returns to.
77
78 This is "$path->n_start() - $path->arms_count()" from the PlanePath
79 object.
80
82 Turn Left or Right
83 A turn left or right is identified by considering the dX,dY at N-1 and
84 at N.
85
86 N+1 *
87 |
88 |
89 | dx2,dy2
90 |
91 N *
92 /
93 /
94 / dx1,dy1
95 N-1 *
96
97 With the two vectors dx1,dy1 and dx2,dy2 at a common origin, if the
98 dx2,dy2 is "above" the dx1,dy1 line then it's a turn to the left, or
99 below is a turn to the right
100
101 dx2,dy2
102 *
103 ^ * dx1,dy1
104 | ^
105 | /
106 |/
107 o
108
109 At dx2, the Y value of the dx1,dy1 vector is
110
111 cmpY = dx2 * dy1/dx1 if dx1 != 0
112
113 left if dy2 > cmpY
114 dy2 > dx2 * dy1/dx1
115 so dy2 * dx1 > dx2 * dy1
116
117 This cross-product comparison dy2*dx1 > dx2*dy1 works when dx1=0 too,
118 ie. when dx1,dy1 is vertical
119
120 left if dy2 * 0 > dx2 * dy1
121 0 > dx2*dy1
122 good, left if dx2 and dy1 opposite signs
123
124 So
125
126 dy2*dx1 > dx2*dy1 left
127 dy2*dx1 < dx2*dy1 right
128 dy2*dx1 = dx2*dy1 straight, including 180 degree reverse
129
131 Math::NumSeq, Math::NumSeq::PlanePathCoord,
132 Math::NumSeq::PlanePathDelta, Math::NumSeq::PlanePathN
133
134 Math::NumberCruncher has a "Clockwise()" turn calculator
135
137 <http://user42.tuxfamily.org/math-planepath/index.html>
138
140 Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020,
141 2021 Kevin Ryde
142
143 This file is part of Math-PlanePath.
144
145 Math-PlanePath is free software; you can redistribute it and/or modify
146 it under the terms of the GNU General Public License as published by
147 the Free Software Foundation; either version 3, or (at your option) any
148 later version.
149
150 Math-PlanePath is distributed in the hope that it will be useful, but
151 WITHOUT ANY WARRANTY; without even the implied warranty of
152 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
153 General Public License for more details.
154
155 You should have received a copy of the GNU General Public License along
156 with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.
157
158
159
160perl v5.34.0 2021-07-22 Math::NumSeq::PlanePathTurn(3)