1Math::Random::Secure(3)User Contributed Perl DocumentatioMnath::Random::Secure(3)
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6 Math::Random::Secure - Cryptographically-secure, cross-platform
7 replacement for rand()
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10 version 0.080001
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13 # Replace rand().
14 use Math::Random::Secure qw(rand);
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16 # Get a random number between 0 and 1
17 my $float = rand();
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19 # Get a random integer (faster than int(rand))
20 use Math::Random::Secure qw(irand);
21 my $int = irand();
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23 # Random integer between 0 and 9 inclusive.
24 $int = irand(10);
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26 # Random floating-point number greater than or equal to 0.0 and
27 # less than 10.0.
28 $float = rand(10);
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31 This module is intended to provide a cryptographically-secure
32 replacement for Perl's built-in "rand" function. "Crytographically
33 secure", in this case, means:
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35 • No matter how many numbers you see generated by the random number
36 generator, you cannot guess the future numbers, and you cannot
37 guess the seed.
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39 • There are so many possible seeds that it would take decades,
40 centuries, or millenia for an attacker to try them all.
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42 • The seed comes from a source that generates relatively strong
43 random data on your platform, so the seed itself will be as random
44 as possible.
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46 See "IMPLEMENTATION DETAILS" for more information about the
47 underlying systems used to implement all of these guarantees, and
48 some important caveats if you're going to use this module for some
49 very-high-security purpose.
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52 rand
53 Should work exactly like Perl's built-in "rand". Will automatically
54 call "srand" if "srand" has never been called in this process or
55 thread.
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57 There is one limitation--Math::Random::Secure is backed by a 32-bit
58 random number generator. So if you are on a 64-bit platform and you
59 specify a limit that is greater than 2^32, you are likely to get less-
60 random data.
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62 srand
63 Note: Under normal circumstances, you should not call this function, as
64 "rand" and "irand" will automatically call it for you the first time
65 they are used in a thread or process.
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67 Seeds the random number generator, much like Perl's built-in "srand",
68 except that it uses a much larger and more secure seed. The seed should
69 be passed as a string of bytes, at least 8 bytes in length, and more
70 ideally between 32 and 64 bytes. (See "seed" in
71 Math::Random::Secure::RNG for more info.)
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73 If you do not pass a seed, a seed will be generated automatically using
74 a secure mechanism. See "IMPLEMENTATION DETAILS" for more information.
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76 This function returns the seed that generated (or the seed that was
77 passed in, if you passed one in).
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79 irand
80 Works somewhat like "rand", except that it returns a 32-bit integer
81 between 0 and 2^32. Should be faster than doing "int(rand)".
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83 Note that because it returns 32-bit integers, specifying a limit
84 greater than 2^32 will have no effect.
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87 Currently, Math::Random::Secure is backed by Math::Random::ISAAC, a
88 cryptographically-strong random number generator with no known serious
89 weaknesses. If there are significant weaknesses found in ISAAC, we will
90 change our backend to a more-secure random number generator. The goal
91 is for Math::Random::Secure to be cryptographically strong, not to
92 represent some specific random number generator.
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94 Math::Random::Secure seeds itself using Crypt::Random::Source. The
95 underlying implementation uses /dev/urandom on Unix-like platforms, and
96 the "RtlGenRandom" or "CryptGenRandom" functions on Windows 2000 and
97 above. (There is no support for versions of Windows before Windows
98 2000.) If any of these seeding sources are not available and you have
99 other Crypt::Random::Source modules installed, Math::Random::Secure
100 will use those other sources to seed itself.
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102 Making Math::Random::Secure Even More Secure
103 We use /dev/urandom on Unix-like systems, because one of the
104 requirements of duplicating "rand" is that we never block waiting for
105 seed data, and /dev/random could do that. However, it's possible that
106 /dev/urandom could run out of "truly random" data and start to use its
107 built-in pseudo-random number generator to generate data. On most
108 systems, this should still provide a very good seed for nearly all
109 uses, but it may not be suitable for very high-security cryptographic
110 circumstances.
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112 For Windows, there are known issues with "CryptGenRandom" on Windows
113 2000 and versions of Windows XP before Service Pack 3. However, there
114 is no other built-in method of getting secure random data on Windows,
115 and I suspect that these issues will not be significant for most
116 applications of Math::Random::Secure.
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118 If either of these situations are a problem for your use, you can
119 create your own Math::Random::Secure::RNG object with a different
120 "seeder" argument, and set $Math::Random::Secure::RNG to your own
121 instance of Math::Random::Secure::RNG. The "seeder" is an instance of
122 Crypt::Random::Source::Base, which should allow you to use most random-
123 data sources in existence for your seeder, should you wish.
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125 Seed Exhaustion
126 Perl's built-in "srand" reads 32 bits from /dev/urandom. By default, we
127 read 512 bits. This means that we are more likely to exhaust available
128 truly-random data than the built-in "srand" is, and cause /dev/urandom
129 to fall back on its psuedo-random number generator. Normally this is
130 not a problem, since "srand" is only called once per Perl process or
131 thread, but it is something that you should be aware of if you are
132 going to be in a situation where you have many new Perl processes or
133 threads and you have very high security requirements (on the order of
134 generating private SSH or GPG keypairs, SSL private keys, etc.).
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137 <http://en.wikipedia.org/wiki/Cryptographically_secure_pseudorandom_number_generator>
138 Describes the requirements and nature of a cryptographically-secure
139 random number generator.
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141 <http://en.wikipedia.org/wiki/CryptGenRandom>,
142 More information about the Windows functions we use to seed
143 ourselves. The article also has some information about the
144 weaknesses in Windows 2000's "CryptGenRandom" implementation.
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146 <http://www.computerworld.com/s/article/9048438/Microsoft_confirms_that_XP_contains_random_number_generator_bug>
147 A news article about the Windows 2000/XP CryptGenRandom weakness,
148 fixed in Vista and XP Service Pack 3.
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150 <http://en.wikipedia.org/wiki/Random_number_generator_attack>
151 A description of ways to attack a random number generator, which
152 can help in understanding why such a generator needs to be secure.
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154 Math::Random::Secure::RNG
155 The underlying random-number generator and seeding code for
156 Math::Random::Secure.
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158 Crypt::Source::Random
159 Crypt::Random
160 Math::TrulyRandom
161 All of these modules contain generators for "truly random" data,
162 but they don't contain a simple "rand" replacement and they can be
163 very slow.
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166 Right now, the best way to get support for Math::Random::Secure is to
167 email the author using the email address in the "AUTHORS" section
168 below.
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171 Math::Random::Secure is relatively new, as of December 2010, but the
172 modules that underlie it are very well-tested and have a long history.
173 However, the author still welcomes all feedback and bug reports,
174 particularly those having to do with the security assurances provided
175 by this module.
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177 You can report a bug by emailing "bug-Math-Random-Secure@rt.cpan.org"
178 or by using the RT web interface at
179 <https://rt.cpan.org/Ticket/Display.html?Queue=Math-Random-Secure>. If
180 your bug report is security-sensitive, you may also email it directly
181 to the author using the email address in the "AUTHORS" section below.
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184 • Max Kanat-Alexander <mkanat@cpan.org>
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186 • Arthur Axel "fREW" Schmidt
187 <math-random-secure@afoolishmanifesto.com>
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190 This software is Copyright (c) 2010 by BugzillaSource, Inc.
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192 This is free software, licensed under:
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194 The Artistic License 2.0 (GPL Compatible)
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198perl v5.34.0 2021-07-22 Math::Random::Secure(3)