1Speed Dreams 2 multi-layer geSnpeereadtoDrrefGaoamrmsets2ramcuklst(i6-)layer generator for tracks(6)
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6 sd2-accc - Speed Dreams 2 multi-layer generator for tracks
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9 sd2-accc [option] <input .ac file> < output .acc file> [dist] [-order
10 order-string]
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13 sd2-accc is intended to add multi-texturing to the track models built
14 in the native Ac3d file format.
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17 -strip stripify any ac3d output models
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19 +o ac3d to ac3d: the result file is optimized in using groups by
20 zone of track track must be named TKMNxxx dist is used to deter‐
21 mine the distance of the objects
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23 +om ac3d to ac3d: the result is a vertex merged unique obj for
24 smooth car only
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26 -o ac3d to obj +s ac3d to ac3d with strips (used for cars)
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28 +es -angle-of-smooth
29 ac3d to ac3d with strips (used for cars) and extended ac3d file
30 output (computed normals) angle is in degrees: example: +es 80.0
31 clkdtm_o.ac clkdtm.ac the output file will also contains the
32 secondary textcoord for the env sliding
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34 +et ac3d to ac3d with triangles (used for cars) and extended ac3d
35 file output (normals normals)
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37 +etn ac3d to ac3d with triangles no split and extended ac3d file out‐
38 put (normals normals)
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40 +shad ac3d to ac3d with triangles, create a new ac3d file used for
41 track shading vertical mapping of a single texture
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43 -order order-string
44 only used with +es , +s and +et orderstring is the order of the
45 objects during the save for example: HB;OB;OBM is the names of
46 the objet separate by a semicolon for imported NFS cars the
47 object name HB must be used instead of: HB
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49 -g output filename
50 for grouping multilayer ac3d track
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52 -l0 input filename
53 the base geometry
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55 -l1 input filename
56 the base geometry map-tiled
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58 -l2 input filename
59 the base geometry skids/and grass details
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61 -l3 input filename
62 the base geometry shadows
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64 -d3 val
65 the max distance of groups in tkmn
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67 -d2 val
68 the distance of group 2 in tkmn
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70 -d1 val
71 the distance of group 1 in tkmn
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73 -S val the distance of splitting for TERRAIN* objects
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75 -es for extended ac3d file format for strips
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77 -nts no texture split (for debug)
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80 sd2-accc is licensed under the GNU General Public License, version 2 or
81 later.
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84 The Speed Dreams Team.
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87 This manual page was written by Jean-Philippe Meuret <pouil‐
88 lot@users.sourceforge.net>, based on TORCS 1.2.2 version by Rudy Godoy
89 <rudy@kernel-panik.org>, for the Debian project ; of course, it may be
90 used by any other.
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93 In case you discover a bug (sure you won't ;-), please report it here:
94 http://sourceforge.net/p/speed-dreams/tickets/
95 of course after checking that it is not already filed.
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98 Web site: http://www.speed-dreams.org/
99 Community: http://community.speed-dreams.org/
100 Sourceforge pages: http://sourceforge.net/projects/speed-dreams/
101 Wiki: http://sourceforge.net/p/speed-dreams/wiki/Home/
102 speed-dreams-2(6), sd2-trackgen(6), sd2-menuview(6), sd2-nfs2ac(6),
103 sd2-nfsperf(6)
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107Speed Dreams 2.x Speed MDarrecahms20212multi-layer generator for tracks(6)