1exflame(3)                      Allegro manual                      exflame(3)
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NAME

6       exflame  - How to write directly to video memory improving performance.
7       Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       Example exflame
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DESCRIPTION

16       This program demonstrates how to write directly to  video  memory.   It
17       implements  a  simple fire effect, first by calling getpixel() and put‐
18       pixel(), then by accessing video memory directly a byte at a time,  and
19       finally using block memory copy operations.
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SEE ALSO

23       END_OF_MAIN(3),       PALETTE(3),       SCREEN_H(3),       SCREEN_W(3),
24       acquire_screen(3),  allegro_error(3),   allegro_init(3),   allegro_mes‐
25       sage(3),   bmp_read_line(3),   bmp_unwrite_line(3),  bmp_write_line(3),
26       clear_keybuf(3),  font(3),   getpixel(3),   install_keyboard(3),   key‐
27       pressed(3),   line(3),   makecol(3),   putpixel(3),  release_screen(3),
28       rest(3), screen(3), set_gfx_mode(3), set_palette(3), textout_ex(3)
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32Allegro                          version 4.4.3                      exflame(3)
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