1get_vector_rotation_matrix(3) Allegro manual get_vector_rotation_matrix(3)
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6 get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs
7 X, Y, Z rotation matrices with an angle. Allegro game programming
8 library.
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11 #include <allegro.h>
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14 void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);
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16 void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);
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19 Constructs a transformation matrix which will rotate points around the
20 specified x,y,z vector by the specified angle (given in binary, 256
21 degrees to a circle format).
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25 apply_matrix(3), get_rotation_matrix(3), get_align_matrix(3), excam‐
26 era(3)
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30Allegro version 4.4.3 get_vector_rotation_matrix(3)