1STDIN(1)              User Contributed Perl Documentation             STDIN(1)
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NAME

6       inertiablast - Steal energy pods to defeat the empire.
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SYNOPSIS

9       inertiablast [--help] [--version] [--nodemo] [--nosoundeffects]
10       [--gamma=Value] [--step] [--windowed]
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DESCRIPTION

13       The object of the game is to lift the Energy Pod from the bottom of a
14       cave and return it safely to space. The Pod is very heavy (compared to
15       the ship) and this makes it tougher than it may seem.
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17       You must be careful not to run out of fuel, crash into the cave walls,
18       or let the enemy artillary outposts shoot you down.
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20       This is a clone of Thrust, the classic Commodore 64 game.
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BACKGOUND STORY

23       The rebellion struggled against the might of the empire.  In a stroke
24       of luck, they captured several warships in a recent battle. The energy
25       pods powering the ships were destoryed. Securing new energy pods could
26       turn the tide against the empire.
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28       You are part of a risky expedition to steal energy pods. All pod
29       construction sites include defense systems which you need to avoid or
30       destroy.  The power plant used to construct the pods and power the
31       defenses is unstable. It can be temporarily disabled with a laser blast
32       but too many blasts will cause it to go critical and destroy the entire
33       planet. You will have limited time to escape.
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35       The rebellion is counting on your success. Good luck.
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OPTIONS

38       -h, --help
39            Print a usage message and exit with a non-zero status.
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41       -v, --version
42            Print version information on standard output, then exit.
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44       -d, --nodemo
45            Do not run the demo which is otherwise displayed if the game is
46            left untouched.
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48       -e, --nosoundeffects
49            If sound is compiled in, be silent anyway.
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51       -c, --gamma=Value
52            Change the brightness of the colors. 1.0 is the default. Higher
53            values give brighter colors. The value must be positive.
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55       -j, --jump
56            Only draw every third frame. This makes the game a lot faster.
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58       -w, --windowed
59            Run in windowed mode.
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CONTROLS

62       Note that the following keys are the default configuration. This can be
63       changed by the user by creating a file named .thrustrc in the users
64       home directory.
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66       A    Turn counterclockwise
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68       S    Turn clockwise
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70       Enter
71            Fire
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73            Shoots a bullet. Different targets have different effect:
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75            The Fuel Tank explodes for 150 points.
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77            The Defense Systems expolde for 750 points.
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79            The Nuclear Power Plant can take a number of hits. When they are
80            destroyed you are given a short period of time to clear out before
81            the whole neighbourhood is nuked. If a Power Plant is hit - but
82            not destoyed - it will recover after a period of time. During this
83            recovery period, the Defense Systems are not able to fire. 2000
84            extra points are scored if the Power Plant is destroyed when the
85            level is finished. There is exactly one Power Plant in every
86            level.
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88            In the more advanced levels you will find other things to shoot
89            at.
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91       Right-Ctrl
92            Thrust
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94            Gives the ship a forward push at the cost of some fuel.
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96       Spacebar
97            Pick up and shield.
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99            If the ship is above a Fuel Tank the ship is refueled, i.e the
100            fuel is picked up. Two vertical bars are drawn to indicate that
101            fuel is picked up. When there is no more fuel left in the tank, it
102            disappears and 300 points are scored.
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104            If the ship is close to the Energy Pod a tractor beam is
105            initiated. The Pod is picked up when the tractor beam is of the
106            right length. If spacebar is released before the correct distance
107            is reached the Pod is not picked up.
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109            When the shield is activated, a circle is drawn around the ship.
110            If the ship is carrying the Pod, the Pod and the wire are also
111            protected by the shield. The shield costs fuel to power.
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113       ESC/Q
114            Quit the game
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116       P    Pause
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118       C    Continue a paused game
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CONFIGURATION

121       The .thrustrc file
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123       Each key command can be customized. Key names are defined by SDL.
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125       Valid commands:
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127       SDL-counterclockwise
128       SDL-clockwise
129       SDL-thrust
130       SDL-fire
131       SDL-pickup
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133       Examples:
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135       SDL-counterclockwise    A
136       SDL-fire                Space
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FILES

139       thrust.highscore in the configured shared state dir.
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141       ${HOME}/.thrustrc
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AUTHORS

144       Current programming by Dennis Payne dulsi@identicalsoftware.com
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146       Original programming by Peter Ekberg peda@lysator.liu.se.
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148       Original man page by Joey Hess joey@kitenet.net.
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150       Thanks go out to the authors of the Thrust for the C64.
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DISTRIBUTION

153       Inertia Blast may be copied under the term of the Gnu General Public
154       Licence.
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158perl v5.32.1                      2021-08-24                          STDIN(1)
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