1STDIN(1) User Contributed Perl Documentation STDIN(1)
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6 inertiablast - Steal energy pods to defeat the empire.
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9 inertiablast [--help] [--version] [--nodemo] [--nosoundeffects]
10 [--gamma=Value] [--step] [--windowed]
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13 The object of the game is to lift the Energy Pod from the bottom of a
14 cave and return it safely to space. The Pod is very heavy (compared to
15 the ship) and this makes it tougher than it may seem.
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17 You must be careful not to run out of fuel, crash into the cave walls,
18 or let the enemy artillary outposts shoot you down.
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20 This is a clone of Thrust, the classic Commodore 64 game.
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23 The rebellion struggled against the might of the empire. In a stroke
24 of luck, they captured several warships in a recent battle. The energy
25 pods powering the ships were destoryed. Securing new energy pods could
26 turn the tide against the empire.
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28 You are part of a risky expedition to steal energy pods. All pod
29 construction sites include defense systems which you need to avoid or
30 destroy. The power plant used to construct the pods and power the
31 defenses is unstable. It can be temporarily disabled with a laser blast
32 but too many blasts will cause it to go critical and destroy the entire
33 planet. You will have limited time to escape.
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35 The rebellion is counting on your success. Good luck.
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38 -h, --help
39 Print a usage message and exit with a non-zero status.
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41 -v, --version
42 Print version information on standard output, then exit.
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44 -d, --nodemo
45 Do not run the demo which is otherwise displayed if the game is
46 left untouched.
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48 -e, --nosoundeffects
49 If sound is compiled in, be silent anyway.
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51 -c, --gamma=Value
52 Change the brightness of the colors. 1.0 is the default. Higher
53 values give brighter colors. The value must be positive.
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55 -j, --jump
56 Only draw every third frame. This makes the game a lot faster.
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58 -w, --windowed
59 Run in windowed mode.
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62 Note that the following keys are the default configuration. This can be
63 changed by the user by creating a file named .thrustrc in the users
64 home directory.
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66 A Turn counterclockwise
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68 S Turn clockwise
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70 Enter
71 Fire
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73 Shoots a bullet. Different targets have different effect:
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75 The Fuel Tank explodes for 150 points.
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77 The Defense Systems expolde for 750 points.
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79 The Nuclear Power Plant can take a number of hits. When they are
80 destroyed you are given a short period of time to clear out before
81 the whole neighbourhood is nuked. If a Power Plant is hit - but
82 not destoyed - it will recover after a period of time. During this
83 recovery period, the Defense Systems are not able to fire. 2000
84 extra points are scored if the Power Plant is destroyed when the
85 level is finished. There is exactly one Power Plant in every
86 level.
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88 In the more advanced levels you will find other things to shoot
89 at.
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91 Right-Ctrl
92 Thrust
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94 Gives the ship a forward push at the cost of some fuel.
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96 Spacebar
97 Pick up and shield.
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99 If the ship is above a Fuel Tank the ship is refueled, i.e the
100 fuel is picked up. Two vertical bars are drawn to indicate that
101 fuel is picked up. When there is no more fuel left in the tank, it
102 disappears and 300 points are scored.
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104 If the ship is close to the Energy Pod a tractor beam is
105 initiated. The Pod is picked up when the tractor beam is of the
106 right length. If spacebar is released before the correct distance
107 is reached the Pod is not picked up.
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109 When the shield is activated, a circle is drawn around the ship.
110 If the ship is carrying the Pod, the Pod and the wire are also
111 protected by the shield. The shield costs fuel to power.
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113 ESC/Q
114 Quit the game
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116 P Pause
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118 C Continue a paused game
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121 The .thrustrc file
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123 Each key command can be customized. Key names are defined by SDL.
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125 Valid commands:
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127 SDL-counterclockwise
128 SDL-clockwise
129 SDL-thrust
130 SDL-fire
131 SDL-pickup
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133 Examples:
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135 SDL-counterclockwise A
136 SDL-fire Space
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139 thrust.highscore in the configured shared state dir.
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141 ${HOME}/.thrustrc
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144 Current programming by Dennis Payne dulsi@identicalsoftware.com
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146 Original programming by Peter Ekberg peda@lysator.liu.se.
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148 Original man page by Joey Hess joey@kitenet.net.
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150 Thanks go out to the authors of the Thrust for the C64.
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153 Inertia Blast may be copied under the term of the Gnu General Public
154 Licence.
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158perl v5.32.1 2021-08-24 STDIN(1)