1glschool(6x) XScreenSaver manual glschool(6x)
2
3
4
6 glschool - a 3D schooling simulation
7
9 glschool [-display host:display.screen] [-visual visual] [-window]
10 [-root] [-wireframe] [-fps] [-delay number] [-nfish number] [-maxvel
11 number] [-minvel number] [-acclimit number] [-avoidfact number]
12 [-matchfact number] [-centerfact number] [-targetfact number] [-minra‐
13 dius number] [-momentum number] [-distexp number] [-goalchgf number]
14 [-fog] [-drawgoal] [-drawbbox]
15
17 Uses the Craig Reynolds Boids algorithm to simulate a 3D school of
18 fish. This is a lightly modified version of the algorithm that sup‐
19 ports goal attraction.
20
21 Many different behaviors are possible by tweaking the parameters. No
22 sanity checking is performed on the command line params, so if you want
23 to use negative accelerations or minimum velocity that is larger than
24 maximum velocity or that sort of thing, the simulation will try to di‐
25 gest it.
26
27 It looks best with the highest number of fish that will give you an FPS
28 of > 25 or so.
29
31 -visual visual
32 Specify which visual to use. Legal values are the name of a
33 visual class, or the id number (decimal or hex) of a specific
34 visual.
35
36 -window Draw on a newly-created window. This is the default.
37
38 -root Draw on the root window.
39
40 -delay number
41 Per-frame delay, in microseconds. Default: 20000 (0.020 sec‐
42 onds.).
43
44 -wireframe | -no-wireframe
45 Render in wireframe instead of solid.
46
47 -fps Display the current frame rate, CPU load, and polygon count.
48
49 -fog | -no-fog
50 Whether to show foggy (cloudy) water.
51
52 -drawgoal | -no-drawgoal
53 Whether to show the school's attraction goal.
54
55 -drawbbox | -no-drawbbox
56 Whether to show the bounding box.
57
58 -fog | -no-fog
59 Whether to show foggy (cloudy) water.
60
61 -nfish number
62 Number of fish. Defaults to 100
63
64 -acclimit number
65 Acceleration limit. Defaults to 8.0
66
67 -minvel number
68 Minimum velocity. Defaults to 1.0
69
70 -maxvel number
71 Minimum velocity. Defaults to 7.0
72
73 -goalchgf number
74 Goal change frequency. Defaults to 50 (frames)
75
76 -avoidfact number
77 Avoidance acceleration factor. Defaults to 1.5
78
79 -matchfact number
80 Match avg velocity acceleration factor. Defaults to 0.15
81
82 -centerfact number
83 School centering acceleration factor. Defaults to 0.1
84
85 -targetfact number
86 Target attraction acceleration factor. Defaults to 80
87
88 -distexp number
89 Distance weighting exponent. Defaults to 2.2
90
91 -momentum number
92 Momentum. Defaults to 0.9
93
95 DISPLAY to get the default host and display number.
96
97 XENVIRONMENT
98 to get the name of a resource file that overrides the global
99 resources stored in the RESOURCE_MANAGER property.
100
102 X(1), xscreensaver(1),
103 https://www.red3d.com/cwr/boids
104
106 Copyright © 2005-2006 by David C. Lambert. Permission to use, copy,
107 modify, distribute, and sell this software and its documentation for
108 any purpose is hereby granted without fee, provided that the above
109 copyright notice appear in all copies and that both that copyright no‐
110 tice and this permission notice appear in supporting documentation. No
111 representations are made about the suitability of this software for any
112 purpose. It is provided "as is" without express or implied warranty.
113
115 David C. Lambert
116
117
118
119X Version 11 6.04-1.fc36 (06-Jun-2022) glschool(6x)