1pacman(6x) XScreenSaver manual pacman(6x)
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6 pacman - simulates a game of Pac-Man on a randomly-created level.
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9 pacman [-display host:display.screen] [-window] [-root] [-mono] [-in‐
10 stall] [-visual visual] [-ncolors integer] [-delay microseconds] [-size
11 pixels] [-fps]
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14 Simulates a game of Pac-Man on a randomly-created level.
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17 pacman accepts the following options:
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19 -window Draw on a newly-created window. This is the default.
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21 -root Draw on the root window.
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23 -mono If on a color display, pretend we're on a monochrome display.
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25 -install
26 Install a private colormap for the window.
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28 -visual visual
29 Specify which visual to use. Legal values are the name of a
30 visual class, or the id number (decimal or hex) of a specific
31 visual.
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33 -ncolors integer
34 How many colors should be used (if possible). Default 6.
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36 -size integer
37 How big to make Pac-Man and the ghosts. 0 means "default."
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39 -fps Display the current frame rate and CPU load.
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42 DISPLAY to get the default host and display number.
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44 XENVIRONMENT
45 to get the name of a resource file that overrides the global
46 resources stored in the RESOURCE_MANAGER property.
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49 X(1), xscreensaver(1).
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52 Copyright © 2000 Edwin de Jong.
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54 Permission to use, copy, modify, and distribute this software and its
55 documentation for any purpose and without fee is hereby granted, pro‐
56 vided that the above copyright notice appear in all copies and that
57 both that copyright notice and this permission notice appear in sup‐
58 porting documentation.
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61 Edwin de Jong <mauddib@gmx.net>.
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65X Version 11 6.04-1.fc36 (06-Jun-2022) pacman(6x)